53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Samples
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{
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public class EnableOVRConcurrentHandsAndControllers : MonoBehaviour
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{
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private void OnEnable()
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{
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if (OVRPlugin.SetSimultaneousHandsAndControllersEnabled(true))
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{
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Debug.Log("Concurrent hands and controllers mode succesfully set.");
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}
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else
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{
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Debug.LogWarning("Concurrent Hands and controllers not supported.");
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}
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}
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private void OnDisable()
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{
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if (OVRPlugin.SetSimultaneousHandsAndControllersEnabled(false))
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{
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Debug.Log("Concurrent hands and controllers mode succesfully unset.");
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}
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else
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{
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Debug.LogWarning("Concurrent Hands and controllers not supported.");
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}
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}
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}
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}
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