98 lines
2.8 KiB
C#
98 lines
2.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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namespace Oculus.Interaction.Samples
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{
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/// <summary>
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/// The menu wrist button uses the unity UI toggle to show/hide the ISDK menu panel
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/// </summary>
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public class MenuWristButton : MonoBehaviour
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{
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/// <summary>
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/// The Toggle Button
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/// </summary>
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[Header("The Toggle Button")]
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[Tooltip("Place the toggle on the wrist here")]
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[SerializeField] private Toggle _toggle;
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/// <summary>
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/// The Menu Manager
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/// </summary>
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[Header("The Menu Manager")]
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[Tooltip("There should only be 1 ISDK manager in the scene loacted on the ISDKMenuManager.prefab")]
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[SerializeField] private ISDKSceneMenuManager _menuManager;
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protected bool _started = false;
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(_toggle, nameof(_toggle));
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this.AssertField(_menuManager, nameof(_menuManager));
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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_toggle.onValueChanged.AddListener(OnToggleValueChanged);
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}
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}
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private void OnToggleValueChanged(bool value)
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{
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_menuManager.ToggleMenu();
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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_toggle.onValueChanged.RemoveListener(OnToggleValueChanged);
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}
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}
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#region Inject
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public void InjectAllMenuWrist(Toggle toggle, ISDKSceneMenuManager manager)
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{
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InjectToggle(toggle);
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InjectManager(manager);
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}
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public void InjectToggle(Toggle toggle)
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{
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_toggle = toggle;
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}
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public void InjectManager(ISDKSceneMenuManager manager)
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{
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_menuManager = manager;
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}
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#endregion
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}
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}
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