163 lines
8.9 KiB
Plaintext
163 lines
8.9 KiB
Plaintext
Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.26f1 (ccb7c73d2c02) revision 13416391'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ro' Physical Memory: 16291 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.26f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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64825
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-job-worker-count
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5
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
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C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [34272] Target information:
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Player connection [34272] * "[IP] 192.168.1.137 [Port] 0 [Flags] 2 [Guid] 2632094180 [EditorId] 2632094180 [Version] 1048832 [Id] WindowsEditor(7,ProducBani) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [34272] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [34272] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 36.97 ms, found 13 plugins.
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Unity memory allocator detected: MetaXRAudio native memory allocations will be tracked.
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Preloading 3 native plugins for Editor in 5.30 ms.
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Initialize engine version: 6000.0.26f1 (ccb7c73d2c02)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25e2)
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Vendor: NVIDIA
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VRAM: 3964 MB
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Driver: 32.0.15.7652
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Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
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Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56904
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.004429 seconds.
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- Loaded All Assemblies, in 0.634 seconds
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 418 ms
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.117 seconds
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Domain Reload Profiling: 1749ms
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BeginReloadAssembly (224ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (60ms)
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RebuildNativeTypeToScriptingClass (21ms)
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initialDomainReloadingComplete (72ms)
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LoadAllAssembliesAndSetupDomain (253ms)
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LoadAssemblies (221ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (248ms)
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TypeCache.Refresh (246ms)
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TypeCache.ScanAssembly (223ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (1118ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1018ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (590ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (10ms)
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ProcessInitializeOnLoadAttributes (280ms)
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ProcessInitializeOnLoadMethodAttributes (130ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 2.099 seconds
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Script 'CharacterController' has the same name as built-in Unity component.
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AddComponent and GetComponent will not work with this script.
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'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 11.37 ms, found 13 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Refreshing native plugins compatible for Editor in 14.28 ms, found 13 plugins.
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