56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Meta.WitAi;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Voice.Upgrade
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{
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[CustomEditor(typeof(Wit), false)]
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public class WitUpgrader : Editor
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{
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class Styles
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{
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public static GUIContent upgrade = new GUIContent("Upgrade to App Voice Experience",
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"This will replace your Wit object with a comparable component from the Voice SDK.");
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}
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public override void OnInspectorGUI()
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{
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var wit = (Wit)target;
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if (!wit.GetComponent<AppVoiceExperience>())
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{
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base.OnInspectorGUI();
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if (!Application.isPlaying && GUILayout.Button(Styles.upgrade))
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{
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var voiceService = wit.gameObject.AddComponent<AppVoiceExperience>();
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voiceService.VoiceEvents = wit.VoiceEvents;
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voiceService.RuntimeConfiguration = wit.RuntimeConfiguration;
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var voiceServiceSerializedObject = new SerializedObject(voiceService);
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voiceServiceSerializedObject.ApplyModifiedProperties();
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DestroyImmediate(wit);
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}
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}
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}
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}
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}
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