94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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namespace Meta.WitAi.Composer.Samples
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{
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public class SimpleEventButton : MonoBehaviour
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{
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// Voice service
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[SerializeField] private VoiceService _voiceService;
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// Activation button label
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[SerializeField] private Button _button;
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// Event text
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[SerializeField] private string _eventText;
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[SerializeField] private string _eventTextKey = "[COLOR]";
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[SerializeField] private string[] _eventTextValueOptions;
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// Grab label
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private void Awake()
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{
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if (_button == null)
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{
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_button = gameObject.GetComponent<Button>();
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}
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if (_voiceService == null)
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{
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VLog.W($"{GetType()} ({gameObject.name}) - Needs a Voice Service reference");
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}
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}
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// Reset
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private void OnEnable()
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{
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if (_button != null)
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{
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_button.onClick.AddListener(PerformEvent);
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}
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}
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// Remove delegates
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private void OnDisable()
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{
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if (_button != null)
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{
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_button.onClick.AddListener(PerformEvent);
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}
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}
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// Perform activation with event text
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private void PerformEvent()
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{
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string eventText = GetRandomEventText();
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Debug.Log($"Activate Event\nText: {eventText}");
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_voiceService.Activate(eventText);
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}
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// Get event text
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private string GetRandomEventText()
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{
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string result = _eventText;
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int index = result.IndexOf(_eventTextKey);
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while (index != -1 && _eventTextValueOptions.Length > 0)
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{
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// Get random index
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int optionIndex = UnityEngine.Random.Range(0, _eventTextValueOptions.Length);
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string option = _eventTextValueOptions[optionIndex];
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// Replace event text
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result = $"{result.Substring(0, index)}{option}{result.Substring(index + _eventTextKey.Length)}";
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// Find next
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index = result.IndexOf(_eventTextKey);
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}
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return result;
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}
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}
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}
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