134 lines
4.5 KiB
C#
134 lines
4.5 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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namespace Meta.WitAi.Composer.Samples
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{
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public class SimpleActivationButton : MonoBehaviour
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{
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// Voice service
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[SerializeField] private VoiceService _voiceService;
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[SerializeField] private bool _abortWithDeactivation = false;
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// Activation button label
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[SerializeField] private Button _button;
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[SerializeField] private Text _label;
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[SerializeField] private string _activateText = "Activate";
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[SerializeField] private string _deactivateText = "Deactivate";
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// Whether currently activated
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private bool _isActivated = false;
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// Grab label
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private void Awake()
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{
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if (_button == null)
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{
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_button = gameObject.GetComponent<Button>();
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}
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if (_label == null)
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{
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_label = gameObject.GetComponentInChildren<Text>();
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}
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if (_voiceService == null)
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{
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VLog.W($"{GetType()} ({gameObject.name}) - Needs a Voice Service reference");
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}
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}
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// Reset
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private void OnEnable()
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{
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// Set prompt
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RefreshText();
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// Add delegates
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if (_voiceService != null)
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{
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_voiceService.VoiceEvents.OnStartListening.AddListener(OnRequestBegin);
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_voiceService.VoiceEvents.OnRequestCompleted.AddListener(OnRequestComplete);
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_voiceService.VoiceEvents.OnStoppedListeningDueToDeactivation.AddListener(OnRequestComplete);
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_voiceService.VoiceEvents.OnStoppedListeningDueToInactivity.AddListener(OnRequestComplete);
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_voiceService.VoiceEvents.OnStoppedListeningDueToTimeout.AddListener(OnRequestComplete);
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}
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if (_button != null)
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{
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_button.onClick.AddListener(ToggleActivation);
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}
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}
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// Remove delegates
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private void OnDisable()
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{
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if (_voiceService != null)
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{
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_voiceService.VoiceEvents.OnStartListening.RemoveListener(OnRequestBegin);
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_voiceService.VoiceEvents.OnRequestCompleted.RemoveListener(OnRequestComplete);
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_voiceService.VoiceEvents.OnStoppedListeningDueToDeactivation.RemoveListener(OnRequestComplete);
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_voiceService.VoiceEvents.OnStoppedListeningDueToInactivity.RemoveListener(OnRequestComplete);
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_voiceService.VoiceEvents.OnStoppedListeningDueToTimeout.RemoveListener(OnRequestComplete);
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}
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if (_button != null)
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{
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_button.onClick.AddListener(ToggleActivation);
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}
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}
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// Request begin
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private void OnRequestBegin()
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{
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_isActivated = true;
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RefreshText();
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}
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// Request over
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private void OnRequestComplete()
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{
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_isActivated = false;
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RefreshText();
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}
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// Set text
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private void RefreshText()
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{
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if (_label != null)
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{
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_label.text = _isActivated ? _deactivateText : _activateText;
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}
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}
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// Toggle activation
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private void ToggleActivation()
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{
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if (_isActivated)
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{
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if (_abortWithDeactivation)
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{
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_voiceService.DeactivateAndAbortRequest();
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}
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else
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{
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_voiceService.Deactivate();
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}
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}
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else
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{
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_voiceService.Activate();
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}
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}
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}
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}
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