63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Meta.WitAi.Composer.Samples
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{
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/// <summary>
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/// Class for rotating object to face main camera on update
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/// </summary>
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public class FaceCamera : MonoBehaviour
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{
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// Main camera
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private static Camera _mainCamera;
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public bool OnlyY = true;
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// Update is called once per frame
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void Update()
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{
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// Obtain main camera
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if (_mainCamera == null)
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{
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// Obtain main camera
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_mainCamera = Camera.main;
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// Not found, log & destroy script
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if (_mainCamera == null)
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{
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Debug.LogError($"{GetType().Name} - No Main Camera Found");
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Destroy(this);
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return;
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}
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}
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// Look at camera
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Vector3 direction = transform.position - _mainCamera.transform.position;
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Quaternion rotation = Quaternion.LookRotation(direction.normalized);
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if (OnlyY)
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{
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rotation = Quaternion.Euler(0f, rotation.eulerAngles.y, 0f);
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}
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transform.rotation = rotation;
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}
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}
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}
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