83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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namespace Meta.WitAi.Composer.Samples
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{
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public class ContextMapDemo : MonoBehaviour
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{
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private Text _contextMapText;
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public ComposerService composer;
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public string contextData;
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void Awake()
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{
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_contextMapText = GetComponent<Text>();
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UpdateContextMapGui();
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}
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public void HandleResponse(ComposerSessionData sessionData)
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{
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// Check context map
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if (sessionData.contextMap == null || sessionData.contextMap.Data == null)
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{
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VLog.E("No Context Map");
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return;
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}
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UpdateContextMapGui();
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sessionData.contextMap.SetData(
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"other_color", $"black");
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}
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private void UpdateContextMapGui()
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{
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_contextMapText.text = "Context map = " + composer.CurrentContextMap.GetJson();
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}
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public void SetContextMap()
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{
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composer.CurrentContextMap.SetData("updated_info",
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string.IsNullOrEmpty(contextData) ? "a button has been pushed" : contextData);
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UpdateContextMapGui();
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}
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public void ClearContextMap()
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{
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composer.CurrentContextMap.ClearAllNonReservedData();
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UpdateContextMapGui();
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}
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public void SendContextMap()
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{
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composer.SendContextMapEvent();
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}
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public void OnContextMapChange()
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{
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Debug.Log("Context map has changed to:" + composer.CurrentContextMap.GetJson());
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}
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}
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}
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