VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/VoipPCMSourceNative.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

36 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
using System;
namespace Oculus.Platform
{
/// The VoipPCMSource class represents the PCM (pulse code modulation) API. It provides ways to get the pcm data for a user and update the pcm data.
/// Read more about VoIP [here](https://developer.oculus.com/documentation/unity/ps-parties/#voip-options).
public class VoipPCMSourceNative : IVoipPCMSource
{
ulong senderID;
/// Retrieves the PCM object.
public int GetPCM(float[] dest, int length)
{
return (int)CAPI.ovr_Voip_GetPCMFloat(senderID, dest, (UIntPtr)length);
}
/// Sets the sender ID associated with this Voip source. The ID will belong to a Models.User.
public void SetSenderID(ulong senderID)
{
this.senderID = senderID;
}
/// Uses the sender ID and will return an int that represents the size of the current PCM data stack.
public int PeekSizeElements()
{
return (int)CAPI.ovr_Voip_GetPCMSize(senderID);
}
public void Update()
{
}
}
}