VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Models/NetSyncConnection.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

56 lines
2.5 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// It represents the connection of a network synchronization system that
/// allows multiple clients to connect and communicate with each other in real-
/// time. It provides a way to manage and facilitate real-time communication
/// and data synchronization between multiple clients in a networked
/// environment.
public class NetSyncConnection
{
/// A 'long' integer ID which can be used to uniquely identify the network
/// synchronization connection.
public readonly long ConnectionId;
/// If the status is NetSyncConnectionStatus.Disconnected,
/// #NetSyncDisconnectReason specifies the reason.
/// NetSyncDisconnectReason.Unknown - The disconnect reason was unknown.
/// NetSyncDisconnectReason.LocalTerminated - The disconnect was requested by
/// an user. NetSyncDisconnectReason.ServerTerminated - The server closed the
/// connection. NetSyncDisconnectReason.Failed - The initial connection never
/// succeeded. NetSyncDisconnectReason.Lost - The disconnect was caused by
/// network timeout.
public readonly NetSyncDisconnectReason DisconnectReason;
/// The ID of the local session. Will be null if the connection is not active.
public readonly UInt64 SessionId;
/// A #NetSyncConnectionStatus that defines the different status of the network
/// synchronization connection. NetSyncConnectionStatus.Unknown - The current
/// connection status is unknown. NetSyncConnectionStatus.Connecting - The
/// connection has been started and the process is ongoing.
/// NetSyncConnectionStatus.Disconnected - The current connection status is
/// disconnected. NetSyncConnectionStatus.Connected - The connection has been
/// established.
public readonly NetSyncConnectionStatus Status;
/// A `string` represents the unique identifier within the current application
/// grouping.
public readonly string ZoneId;
public NetSyncConnection(IntPtr o)
{
ConnectionId = CAPI.ovr_NetSyncConnection_GetConnectionId(o);
DisconnectReason = CAPI.ovr_NetSyncConnection_GetDisconnectReason(o);
SessionId = CAPI.ovr_NetSyncConnection_GetSessionId(o);
Status = CAPI.ovr_NetSyncConnection_GetStatus(o);
ZoneId = CAPI.ovr_NetSyncConnection_GetZoneId(o);
}
}
}