36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
|
|
|
|
namespace Oculus.Platform.Models
|
|
{
|
|
using System;
|
|
using System.Collections;
|
|
using Oculus.Platform.Models;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// Users can initiate follow requests to other users encountered in the app by
|
|
/// launching the process from within the app. After the follow request has
|
|
/// been sent via a deeplinked modal, the viewer is returned to the app. Users
|
|
/// may find this process more convenient than using the Meta Quest mobile app
|
|
/// or returning to Meta Horizon Home to send follow requests since it is less
|
|
/// disruptive to the app experience they are currently focused on. You can
|
|
/// retrieve it using Users.LaunchFriendRequestFlow().
|
|
public class LaunchFriendRequestFlowResult
|
|
{
|
|
/// User can choose to cancel the friend request flow after sending it. You can
|
|
/// use this to check whether the viewer chose to cancel the friend request
|
|
/// flow.
|
|
public readonly bool DidCancel;
|
|
/// Whether the viewer successfully sent the friend request.
|
|
public readonly bool DidSendRequest;
|
|
|
|
|
|
public LaunchFriendRequestFlowResult(IntPtr o)
|
|
{
|
|
DidCancel = CAPI.ovr_LaunchFriendRequestFlowResult_GetDidCancel(o);
|
|
DidSendRequest = CAPI.ovr_LaunchFriendRequestFlowResult_GetDidSendRequest(o);
|
|
}
|
|
}
|
|
|
|
}
|