VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Models/CowatchingState.cs
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2025-09-08 11:13:29 +03:00

30 lines
939 B
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// It's designed to manage cowatching sessions within a shared virtual home
/// environment. This state primarily focuses on tracking whether a user is
/// currently participating in a cowatching session. If there is any change in
/// the cowatching state, it can be retrieved using
/// Message::MessageType::Notification_Cowatching_InSessionChanged.
public class CowatchingState
{
/// A `boolean` indicates if the current user is in a cowatching session. It
/// can be retrieved using Cowatching.IsInSession().
public readonly bool InSession;
public CowatchingState(IntPtr o)
{
InSession = CAPI.ovr_CowatchingState_GetInSession(o);
}
}
}