VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Models/AssetFileDeleteResult.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

42 lines
1.5 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// An AssetFileDeleteResult contains the result of a deleted asset file. You
/// can delete an asset file by using AssetFile.DeleteById() or
/// AssetFile.DeleteByName(). The delete result contains the
/// AssetFileDeleteResult#AssetId, the file path, and the success status of the
/// deleted asset.
public class AssetFileDeleteResult
{
/// \deprecated You can use AssetFileDeleteResult#AssetId to retrieve the ID of the asset file.
public readonly UInt64 AssetFileId;
/// This represents the ID of the asset file. When you want to use
/// AssetFileDeleteResult#AssetFileId, you need to use
/// AssetFileDeleteResult#AssetId instead. It can be retrieved using
/// AssetDetails#AssetId.
public readonly UInt64 AssetId;
/// File path of the asset file.
public readonly string Filepath;
/// You can use this to determine whether deleting an asset file was successful
/// or not.
public readonly bool Success;
public AssetFileDeleteResult(IntPtr o)
{
AssetFileId = CAPI.ovr_AssetFileDeleteResult_GetAssetFileId(o);
AssetId = CAPI.ovr_AssetFileDeleteResult_GetAssetId(o);
Filepath = CAPI.ovr_AssetFileDeleteResult_GetFilepath(o);
Success = CAPI.ovr_AssetFileDeleteResult_GetSuccess(o);
}
}
}