VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Utils/MonoBehaviourEndOfFrameExtensions.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

70 lines
2.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Oculus.Interaction
{
/// <summary>
/// This extension allows easily registering an unregistering callback at the EndOfFrame
/// which happens after rendering but before the next fixed Update.
/// Call RegisterEndOfFrameCallback to start receiving updates and
/// UnregisterEndOfFrameCallback to stop.
/// </summary>
internal static class MonoBehaviourEndOfFrameExtensions
{
private static YieldInstruction _endOfFrame = new WaitForEndOfFrame();
private static Dictionary<MonoBehaviour, Coroutine> _routines = new Dictionary<MonoBehaviour, Coroutine>();
internal static void RegisterEndOfFrameCallback(this MonoBehaviour monoBehaviour, Action callback)
{
if (_routines.ContainsKey(monoBehaviour))
{
throw new ArgumentException("This MonoBehaviour is already registered for the EndOfFrameCallback");
}
Coroutine routine = monoBehaviour.StartCoroutine(EndOfFrameCoroutine(callback));
_routines.Add(monoBehaviour, routine);
}
internal static void UnregisterEndOfFrameCallback(this MonoBehaviour monoBehaviour)
{
if (!_routines.ContainsKey(monoBehaviour))
{
throw new ArgumentException("This MonoBehaviour is not registered for the EndOfFrameCallback");
}
monoBehaviour.StopCoroutine(_routines[monoBehaviour]);
_routines.Remove(monoBehaviour);
}
private static IEnumerator EndOfFrameCoroutine(Action callback)
{
while (true)
{
yield return _endOfFrame;
callback.Invoke();
}
}
}
}