VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Unity/ToggleDeselect.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

66 lines
1.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace Oculus.Interaction
{
/// <summary>
/// Override Toggle to clear state on drag while still bubbling events up through
/// the hierarchy. Particularly useful for buttons inside of scroll views.
/// </summary>
public class ToggleDeselect : Toggle
{
[SerializeField]
private bool _clearStateOnDrag = false;
public bool ClearStateOnDrag
{
get
{
return _clearStateOnDrag;
}
set
{
_clearStateOnDrag = value;
}
}
public void OnBeginDrag(PointerEventData pointerEventData)
{
if (!_clearStateOnDrag)
{
return;
}
InstantClearState();
DoStateTransition(SelectionState.Normal, true);
ExecuteEvents.ExecuteHierarchy(
transform.parent.gameObject,
pointerEventData,
ExecuteEvents.beginDragHandler
);
}
}
}