113 lines
3.2 KiB
C#
113 lines
3.2 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Exposes Unity Events that are raised when an <see cref="ISelector"/> selects or unselects.
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/// </summary>
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public class SelectorUnityEventWrapper : MonoBehaviour
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{
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/// <summary>
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/// The <see cref="ISelector"/> this component will listen to.
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/// </summary>
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[SerializeField, Interface(typeof(ISelector))]
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private UnityEngine.Object _selector;
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private ISelector Selector;
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/// <summary>
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/// Logic to execute when the selector selects.
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/// </summary>
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[SerializeField]
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private UnityEvent _whenSelected;
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/// <summary>
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/// Logic to execute when the selector unselects.
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/// </summary>
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[SerializeField]
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private UnityEvent _whenUnselected;
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public UnityEvent WhenSelected => _whenSelected;
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public UnityEvent WhenUnselected => _whenUnselected;
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protected bool _started = false;
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protected virtual void Awake()
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{
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Selector = _selector as ISelector;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(Selector, nameof(Selector));
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Selector.WhenSelected += HandleSelected;
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Selector.WhenUnselected += HandleUnselected;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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Selector.WhenSelected -= HandleSelected;
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Selector.WhenUnselected -= HandleUnselected;
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}
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}
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private void HandleSelected()
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{
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_whenSelected.Invoke();
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}
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private void HandleUnselected()
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{
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_whenUnselected.Invoke();
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}
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#region Inject
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public void InjectAllSelectorUnityEventWrapper(ISelector selector)
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{
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InjectSelector(selector);
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}
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public void InjectSelector(ISelector selector)
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{
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_selector = selector as UnityEngine.Object;
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Selector = selector;
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}
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#endregion
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}
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}
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