VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Shapes/CylinderSegment.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

83 lines
2.3 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Surfaces
{
/// <summary>
/// Defines a portion of a cylinder surface
/// </summary>
[System.Serializable]
public struct CylinderSegment
{
[SerializeField, Range(-180f, 180f)]
private float _rotation;
[SerializeField, Range(0f, 360f)]
private float _arcDegrees;
[SerializeField]
private float _bottom;
[SerializeField]
private float _top;
public float ArcDegrees => _arcDegrees;
public float Rotation => _rotation;
public float Bottom => _bottom;
public float Top => _top;
public bool IsInfiniteHeight => Bottom > Top;
public bool IsInfiniteArc => ArcDegrees >= 360;
public CylinderSegment(float rotation,
float arcDegrees, float bottom, float top)
{
_rotation = rotation;
_arcDegrees = arcDegrees;
_bottom = bottom;
_top = top;
}
public static CylinderSegment Default()
{
return new CylinderSegment()
{
_rotation = 0f,
_arcDegrees = 360f,
_bottom = -1,
_top = 1
};
}
public static CylinderSegment Infinite()
{
return new CylinderSegment()
{
_rotation = 0f,
_arcDegrees = 360f,
_bottom = 1,
_top = -1
};
}
}
}