147 lines
3.5 KiB
C#
147 lines
3.5 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using Oculus.Interaction.Input;
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Assertions;
|
|
|
|
namespace Oculus.Interaction
|
|
{
|
|
public class FingerPinchValue : MonoBehaviour, IAxis1D
|
|
{
|
|
[SerializeField, Interface(typeof(IHand))]
|
|
private UnityEngine.Object _hand;
|
|
public IHand Hand { get; private set; }
|
|
|
|
[SerializeField]
|
|
private HandFinger _finger = HandFinger.Index;
|
|
public HandFinger Finger
|
|
{
|
|
get
|
|
{
|
|
return _finger;
|
|
}
|
|
set
|
|
{
|
|
_finger = value;
|
|
}
|
|
}
|
|
|
|
[SerializeField, Range(0f, 1f)]
|
|
private float _changeRate = 1;
|
|
public float ChangeRate
|
|
{
|
|
get
|
|
{
|
|
return _changeRate;
|
|
}
|
|
private set
|
|
{
|
|
_changeRate = value;
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
private AnimationCurve _curve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
|
|
public AnimationCurve Curve
|
|
{
|
|
get
|
|
{
|
|
return _curve;
|
|
}
|
|
set
|
|
{
|
|
_curve = value;
|
|
}
|
|
}
|
|
|
|
|
|
private float _value = 0;
|
|
|
|
protected bool _started = false;
|
|
private bool _firstCall;
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
Hand = _hand as IHand;
|
|
}
|
|
|
|
protected virtual void Start()
|
|
{
|
|
this.BeginStart(ref _started);
|
|
Assert.IsNotNull(Hand);
|
|
this.EndStart(ref _started);
|
|
}
|
|
|
|
protected virtual void OnEnable()
|
|
{
|
|
if (_started)
|
|
{
|
|
_firstCall = true;
|
|
Hand.WhenHandUpdated += HandleHandUpdated;
|
|
}
|
|
}
|
|
|
|
protected virtual void OnDisable()
|
|
{
|
|
if (_started)
|
|
{
|
|
Hand.WhenHandUpdated -= HandleHandUpdated;
|
|
}
|
|
}
|
|
|
|
public float Value()
|
|
{
|
|
return _value;
|
|
}
|
|
|
|
private void HandleHandUpdated()
|
|
{
|
|
float value = Hand.GetFingerPinchStrength(Finger);
|
|
value = Curve.Evaluate(value);
|
|
if (_firstCall)
|
|
{
|
|
_firstCall = false;
|
|
_value = value;
|
|
}
|
|
else
|
|
{
|
|
_value = Mathf.Lerp(_value, value, _changeRate);
|
|
}
|
|
}
|
|
|
|
#region Inject
|
|
|
|
public void InjectAllFingerPinchValue(IHand hand)
|
|
{
|
|
InjectHand(hand);
|
|
}
|
|
|
|
public void InjectHand(IHand hand)
|
|
{
|
|
_hand = hand as UnityEngine.Object;
|
|
Hand = hand;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|