VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Selection/Hands/CenterEyeOffset.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

121 lines
3.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using UnityEngine;
namespace Oculus.Interaction
{
public class CenterEyeOffset : MonoBehaviour
{
[SerializeField, Interface(typeof(IHmd))]
private UnityEngine.Object _hmd;
public IHmd Hmd { get; private set; }
[SerializeField]
private Vector3 _offset;
[SerializeField]
private Quaternion _rotation = Quaternion.identity;
private Pose _cachedPose = Pose.identity;
protected bool _started = false;
protected virtual void Awake()
{
Hmd = _hmd as IHmd;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(Hmd, nameof(Hmd));
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
Hmd.WhenUpdated += HandleUpdated;
}
}
protected virtual void OnDisable()
{
if (_started)
{
Hmd.WhenUpdated -= HandleUpdated;
}
}
private void HandleUpdated()
{
if (Hmd.TryGetRootPose(out Pose rootPose))
{
GetOffset(ref _cachedPose);
_cachedPose.Postmultiply(rootPose);
transform.SetPose(_cachedPose);
}
}
public void GetOffset(ref Pose pose)
{
pose.position = _offset;
pose.rotation = _rotation;
}
public void GetWorldPose(ref Pose pose)
{
pose.position = this.transform.position;
pose.rotation = this.transform.rotation;
}
#region Inject
public void InjectOffset(Vector3 offset)
{
_offset = offset;
}
public void InjectRotation(Quaternion rotation)
{
_rotation = rotation;
}
public void InjectAllCenterEyeOffset(IHmd hmd,
Vector3 offset, Quaternion rotation)
{
InjectHmd(hmd);
InjectOffset(offset);
InjectRotation(rotation);
}
public void InjectHmd(IHmd hmd)
{
Hmd = hmd;
_hmd = hmd as UnityEngine.Object;
}
#endregion
}
}