136 lines
4.9 KiB
C#
136 lines
4.9 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Oculus.Interaction.PoseDetection
|
|
{
|
|
/// <summary>
|
|
/// Defines the transform feature thresholds for each orientation. The transform feature thresholds use the same properties as the <cref="FingerFeatureStateThresholds" />.
|
|
/// </summary>
|
|
[Serializable]
|
|
public class TransformFeatureStateThreshold : IFeatureStateThreshold<string>
|
|
{
|
|
public TransformFeatureStateThreshold()
|
|
{
|
|
}
|
|
|
|
public TransformFeatureStateThreshold(
|
|
float thresholdMidpoint,
|
|
float thresholdWidth,
|
|
string firstState,
|
|
string secondState)
|
|
{
|
|
_thresholdMidpoint = thresholdMidpoint;
|
|
_thresholdWidth = thresholdWidth;
|
|
_firstState = firstState;
|
|
_secondState = secondState;
|
|
}
|
|
|
|
[SerializeField]
|
|
[Tooltip(TransformFeatureProperties.FeatureStateThresholdMidpointHelpText)]
|
|
private float _thresholdMidpoint;
|
|
|
|
[SerializeField]
|
|
[Tooltip(TransformFeatureProperties.FeatureStateThresholdWidthHelpText)]
|
|
private float _thresholdWidth;
|
|
|
|
[SerializeField]
|
|
[Tooltip("State to transition to when value passes below the threshold")]
|
|
private string _firstState;
|
|
|
|
[SerializeField]
|
|
[Tooltip("State to transition to when value passes above the threshold")]
|
|
private string _secondState;
|
|
|
|
public float ToFirstWhenBelow => _thresholdMidpoint - _thresholdWidth * 0.5f;
|
|
|
|
public float ToSecondWhenAbove => _thresholdMidpoint + _thresholdWidth * 0.5f;
|
|
|
|
public string FirstState => _firstState;
|
|
|
|
public string SecondState => _secondState;
|
|
}
|
|
|
|
[Serializable]
|
|
public class TransformFeatureThresholds : IFeatureStateThresholds<TransformFeature,
|
|
string>
|
|
{
|
|
public TransformFeatureThresholds() { }
|
|
|
|
public TransformFeatureThresholds(TransformFeature featureTransform,
|
|
IEnumerable<TransformFeatureStateThreshold> thresholds)
|
|
{
|
|
_feature = featureTransform;
|
|
_thresholds = new List<TransformFeatureStateThreshold>(thresholds);
|
|
}
|
|
|
|
[SerializeField]
|
|
[Tooltip("Which feature this collection of thresholds controls. " +
|
|
"Each feature should exist at most once.")]
|
|
private TransformFeature _feature;
|
|
|
|
[SerializeField]
|
|
[Tooltip("List of state transitions, with thresold settings. " +
|
|
"The entries in this list must be in ascending order, based on their 'midpoint' values.")]
|
|
private List<TransformFeatureStateThreshold> _thresholds;
|
|
|
|
[SerializeField]
|
|
[Tooltip("Length of time that the transform must be in the new state before the feature " +
|
|
"state provider will use the new value.")]
|
|
private double _minTimeInState;
|
|
|
|
public TransformFeature Feature => _feature;
|
|
|
|
public IReadOnlyList<IFeatureStateThreshold<string>>
|
|
Thresholds => _thresholds;
|
|
|
|
public double MinTimeInState => _minTimeInState;
|
|
}
|
|
|
|
[CreateAssetMenu(menuName = "Meta/Interaction/SDK/Pose Detection/Transform Thresholds")]
|
|
public class TransformFeatureStateThresholds : ScriptableObject,
|
|
IFeatureThresholds<TransformFeature, string>
|
|
{
|
|
[SerializeField]
|
|
[Tooltip("List of all supported transform features, along with the state entry/exit thresholds.")]
|
|
private List<TransformFeatureThresholds> _featureThresholds;
|
|
|
|
[SerializeField]
|
|
[Tooltip("Length of time that the transform must be in the new state before the feature " +
|
|
"state provider will use the new value.")]
|
|
private double _minTimeInState;
|
|
|
|
public void Construct(List<TransformFeatureThresholds> featureThresholds,
|
|
double minTimeInState)
|
|
{
|
|
_featureThresholds = featureThresholds;
|
|
_minTimeInState = minTimeInState;
|
|
}
|
|
|
|
public IReadOnlyList<IFeatureStateThresholds<TransformFeature, string>>
|
|
FeatureStateThresholds => _featureThresholds;
|
|
|
|
public double MinTimeInState => _minTimeInState;
|
|
}
|
|
}
|