61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Oculus.Interaction.PoseDetection
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{
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public class FeatureStateDescription
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{
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public FeatureStateDescription(string id, string name)
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{
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Id = id;
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Name = name;
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}
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public string Id { get; }
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public string Name { get; }
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}
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public class FeatureDescription
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{
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public FeatureDescription(string shortDescription, string description,
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float minValueHint, float maxValueHint,
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FeatureStateDescription[] featureStates)
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{
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ShortDescription = shortDescription;
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Description = description;
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MinValueHint = minValueHint;
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MaxValueHint = maxValueHint;
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FeatureStates = featureStates;
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}
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public string ShortDescription { get; }
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public string Description { get; }
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public float MinValueHint { get; }
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public float MaxValueHint { get; }
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/// <summary>
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/// A hint to the editor on which feature states to provide by default, and in which order
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/// they should appear.
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/// The underlying system will accept other ranges; this is just for the UI.
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/// </summary>
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public FeatureStateDescription[] FeatureStates { get; }
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}
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}
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