VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/PoseDetection/FeatureDescription.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

61 lines
2.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction.PoseDetection
{
public class FeatureStateDescription
{
public FeatureStateDescription(string id, string name)
{
Id = id;
Name = name;
}
public string Id { get; }
public string Name { get; }
}
public class FeatureDescription
{
public FeatureDescription(string shortDescription, string description,
float minValueHint, float maxValueHint,
FeatureStateDescription[] featureStates)
{
ShortDescription = shortDescription;
Description = description;
MinValueHint = minValueHint;
MaxValueHint = maxValueHint;
FeatureStates = featureStates;
}
public string ShortDescription { get; }
public string Description { get; }
public float MinValueHint { get; }
public float MaxValueHint { get; }
/// <summary>
/// A hint to the editor on which feature states to provide by default, and in which order
/// they should appear.
/// The underlying system will accept other ranges; this is just for the UI.
/// </summary>
public FeatureStateDescription[] FeatureStates { get; }
}
}