192 lines
4.8 KiB
C#
192 lines
4.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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[Serializable]
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public struct MaterialPropertyVector
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{
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public string name;
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public Vector4 value;
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}
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[Serializable]
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public struct MaterialPropertyColor
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{
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public string name;
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[ColorUsage(showAlpha: true, hdr: true)]
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public Color value;
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}
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[Serializable]
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public struct MaterialPropertyFloat
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{
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public string name;
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public float value;
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}
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[ExecuteAlways]
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public class MaterialPropertyBlockEditor : MonoBehaviour
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{
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[SerializeField]
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private List<Renderer> _renderers;
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[SerializeField]
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private List<MaterialPropertyVector> _vectorProperties;
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[SerializeField]
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private List<MaterialPropertyColor> _colorProperties;
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[SerializeField]
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private List<MaterialPropertyFloat> _floatProperties;
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[SerializeField]
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private bool _updateEveryFrame = true;
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public List<Renderer> Renderers
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{
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get
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{
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return _renderers;
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}
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set
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{
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_renderers = value;
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}
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}
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public List<MaterialPropertyVector> VectorProperties
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{
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get
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{
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return _vectorProperties;
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}
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set
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{
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_vectorProperties = value;
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}
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}
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public List<MaterialPropertyColor> ColorProperties
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{
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get
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{
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return _colorProperties;
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}
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set
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{
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_colorProperties = value;
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}
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}
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public List<MaterialPropertyFloat> FloatProperties
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{
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get
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{
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return _floatProperties;
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}
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set
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{
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_floatProperties = value;
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}
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}
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public MaterialPropertyBlock MaterialPropertyBlock
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{
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get
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{
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if (_materialPropertyBlock == null)
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{
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_materialPropertyBlock = new MaterialPropertyBlock();
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}
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return _materialPropertyBlock;
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}
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}
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private MaterialPropertyBlock _materialPropertyBlock = null;
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protected virtual void Awake()
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{
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if (_renderers == null)
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{
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Renderer renderer = GetComponent<Renderer>();
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if (renderer != null)
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{
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_renderers = new List<Renderer>()
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{
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renderer
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};
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}
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}
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UpdateMaterialPropertyBlock();
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}
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public void UpdateMaterialPropertyBlock()
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{
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var materialPropertyBlock = MaterialPropertyBlock;
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if (_vectorProperties != null)
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{
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foreach (var property in _vectorProperties)
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{
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_materialPropertyBlock.SetVector(property.name, property.value);
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}
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}
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if (_colorProperties != null)
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{
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foreach (var property in _colorProperties)
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{
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_materialPropertyBlock.SetColor(property.name, property.value);
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}
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}
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if (_floatProperties != null)
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{
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foreach (var property in _floatProperties)
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{
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_materialPropertyBlock.SetFloat(property.name, property.value);
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}
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}
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if (_renderers != null)
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{
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foreach (Renderer renderer in _renderers)
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{
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renderer.SetPropertyBlock(materialPropertyBlock);
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}
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}
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}
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protected virtual void Update()
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{
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if (_updateEveryFrame)
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{
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UpdateMaterialPropertyBlock();
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}
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}
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}
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}
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