137 lines
3.4 KiB
C#
137 lines
3.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction
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{
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[ExecuteAlways]
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public class DotGridProperties : MonoBehaviour
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{
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[SerializeField]
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private MaterialPropertyBlockEditor _materialPropertyBlockEditor;
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[SerializeField]
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private int _columns;
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[SerializeField]
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private int _rows;
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[SerializeField]
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private float _radius;
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[SerializeField]
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private Color _color;
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public int Columns
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{
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get
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{
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return _columns;
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}
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set
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{
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_columns = value;
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}
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}
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public int Rows
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{
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get
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{
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return _rows;
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}
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set
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{
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_rows = value;
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}
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}
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public float Radius
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{
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get
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{
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return _radius;
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}
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set
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{
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_radius = value;
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}
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}
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public Color Color
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{
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get
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{
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return _color;
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}
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set
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{
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_color = value;
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}
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}
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private bool _change = false;
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private readonly int _colorShaderID = Shader.PropertyToID("_Color");
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private readonly int _dimensionsShaderID = Shader.PropertyToID("_Dimensions");
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protected virtual void Start()
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{
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this.AssertField(_materialPropertyBlockEditor, nameof(_materialPropertyBlockEditor));
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_change = true;
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}
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protected virtual void Update()
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{
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if (!_change || _materialPropertyBlockEditor == null)
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{
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return;
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}
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MaterialPropertyBlock block = _materialPropertyBlockEditor.MaterialPropertyBlock;
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block.SetColor(_colorShaderID, _color);
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block.SetVector(_dimensionsShaderID, new Vector4((float)_columns, (float)_rows, _radius, 0));
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_materialPropertyBlockEditor.UpdateMaterialPropertyBlock();
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_change = false;
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}
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protected virtual void OnValidate()
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{
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_change = true;
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}
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#region Inject
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public void InjectAllDotGridProperties(MaterialPropertyBlockEditor editor)
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{
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InjectMaterialPropertyBlockEditor(editor);
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}
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public void InjectMaterialPropertyBlockEditor(MaterialPropertyBlockEditor editor)
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{
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_materialPropertyBlockEditor = editor;
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}
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#endregion
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}
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}
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