140 lines
4.0 KiB
C#
140 lines
4.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using System;
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using Oculus.Interaction.Input;
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namespace Oculus.Interaction
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{
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public class HandDebugGizmos : SkeletonDebugGizmos, IHandVisual
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{
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[Tooltip("The IHand that will drive the visuals.")]
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[SerializeField, Interface(typeof(IHand))]
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private UnityEngine.Object _hand;
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public IHand Hand { get; private set; }
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public bool ForceOffVisibility { get; set; }
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public bool IsVisible => _isVisible;
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public event Action WhenHandVisualUpdated = delegate { };
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private bool _isVisible = false;
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protected bool _started = false;
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protected virtual void Awake()
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{
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Hand = _hand as IHand;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(Hand, nameof(Hand));
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Hand.WhenHandUpdated += HandleHandUpdated;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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Hand.WhenHandUpdated -= HandleHandUpdated;
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}
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}
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public Pose GetJointPose(HandJointId jointId, Space space)
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{
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if (space == Space.Self)
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{
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if (Hand.GetJointPoseLocal(jointId, out Pose pose))
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{
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return pose;
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}
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}
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else if (space == Space.World)
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{
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if (Hand.GetJointPose(jointId, out Pose pose))
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{
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return pose;
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}
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}
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return new Pose();
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}
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private void HandleHandUpdated()
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{
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_isVisible = Hand.IsTrackedDataValid && !ForceOffVisibility;
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if (_isVisible)
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{
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for (var i = HandJointId.HandStart; i < HandJointId.HandEnd; ++i)
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{
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Draw((int)i, Visibility);
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}
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}
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WhenHandVisualUpdated.Invoke();
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}
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protected override bool TryGetParentJointId(int jointId, out int parent)
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{
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if (jointId >= HandJointUtils.JointParentList.Length)
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{
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parent = (int)HandJointId.Invalid;
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return false;
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}
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parent = (int)HandJointUtils.JointParentList[jointId];
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return parent > (int)HandJointId.Invalid;
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}
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protected override bool TryGetWorldJointPose(int jointId, out Pose pose)
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{
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return Hand.GetJointPose((HandJointId)jointId, out pose);
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}
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#region Inject
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public void InjectAllHandDebugGizmos(IHand hand)
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{
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InjectHand(hand);
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}
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public void InjectHand(IHand hand)
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{
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_hand = hand as UnityEngine.Object;
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Hand = hand;
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}
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#endregion
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}
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[Obsolete("Use HandDebugGizmos instead.")]
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public class HandDebugVisual : HandDebugGizmos
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{
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[Obsolete("This method has been deprecated.", true)]
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public void UpdateSkeleton() => throw new System.NotImplementedException();
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}
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}
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