204 lines
6.3 KiB
C#
204 lines
6.3 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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public abstract class SkeletonJointsCache
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{
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private const int ULONG_BITS = 64;
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public int LocalDataVersion { get; private set; } = -1;
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protected Pose[] _originalPoses;
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protected Pose[] _posesFromRoot;
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protected Pose[] _localPoses;
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protected Pose[] _worldPoses;
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private ulong[] _dirtyJointsFromRoot;
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private ulong[] _dirtyLocalJoints;
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private ulong[] _dirtyWorldJoints;
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private Matrix4x4 _scale;
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private Pose _rootPose;
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private Pose _worldRoot;
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private readonly int _numJoints;
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private readonly int _dirtyArraySize;
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protected abstract bool TryGetParent(int joint, out int parent);
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public SkeletonJointsCache(int numJoints)
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{
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LocalDataVersion = -1;
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_numJoints = numJoints;
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_originalPoses = new Pose[numJoints];
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_posesFromRoot = new Pose[numJoints];
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_localPoses = new Pose[numJoints];
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_worldPoses = new Pose[numJoints];
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_dirtyArraySize = 1 + (numJoints / ULONG_BITS);
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_dirtyJointsFromRoot = new ulong[_dirtyArraySize];
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_dirtyLocalJoints = new ulong[_dirtyArraySize];
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_dirtyWorldJoints = new ulong[_dirtyArraySize];
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}
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public void Update(int dataVersion, Pose rootPose,
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Pose[] jointPoses, float scale, Transform trackingSpace = null)
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{
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LocalDataVersion = dataVersion;
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for (int i = 0; i < _dirtyArraySize; ++i)
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{
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_dirtyJointsFromRoot[i] = ulong.MaxValue;
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_dirtyLocalJoints[i] = ulong.MaxValue;
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_dirtyWorldJoints[i] = ulong.MaxValue;
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}
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_scale = Matrix4x4.Scale(Vector3.one * scale);
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_rootPose = rootPose;
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_worldRoot = _rootPose;
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if (trackingSpace != null)
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{
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_scale *= Matrix4x4.Scale(trackingSpace.lossyScale);
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_worldRoot.position = trackingSpace.TransformPoint(_rootPose.position);
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_worldRoot.rotation = trackingSpace.rotation * _rootPose.rotation;
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}
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System.Array.Copy(jointPoses, _originalPoses, _numJoints);
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}
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public Pose GetLocalJointPose(int jointId)
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{
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UpdateLocalJointPose(jointId);
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return _localPoses[jointId];
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}
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public Pose GetJointPoseFromRoot(int jointId)
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{
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UpdateJointPoseFromRoot(jointId);
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return _posesFromRoot[jointId];
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}
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public Pose GetWorldJointPose(int jointId)
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{
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UpdateWorldJointPose(jointId);
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return _worldPoses[jointId];
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}
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public Pose GetWorldRootPose()
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{
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return _worldRoot;
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}
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private void UpdateJointPoseFromRoot(int jointId)
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{
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if (!CheckJointDirty(jointId, _dirtyJointsFromRoot))
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{
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return;
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}
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int index = jointId;
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_posesFromRoot[index] = _originalPoses[index];
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SetJointClean(jointId, _dirtyJointsFromRoot);
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}
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private void UpdateLocalJointPose(int jointId)
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{
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if (!CheckJointDirty(jointId, _dirtyLocalJoints))
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{
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return;
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}
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if (TryGetParent(jointId, out int parentId))
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{
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Pose originalPose = _originalPoses[jointId];
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Pose parentPose = _originalPoses[parentId];
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Vector3 localPos = Quaternion.Inverse(parentPose.rotation) *
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(originalPose.position - parentPose.position);
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Quaternion localRot = Quaternion.Inverse(parentPose.rotation) *
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originalPose.rotation;
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_localPoses[jointId] = new Pose(localPos, localRot);
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}
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else
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{
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_localPoses[jointId] = Pose.identity;
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}
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SetJointClean(jointId, _dirtyLocalJoints);
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}
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private void UpdateWorldJointPose(int jointId)
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{
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if (!CheckJointDirty(jointId, _dirtyWorldJoints))
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{
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return;
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}
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Pose fromRoot = GetJointPoseFromRoot(jointId);
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fromRoot.position = _scale * fromRoot.position;
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fromRoot.Postmultiply(GetWorldRootPose());
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_worldPoses[jointId] = fromRoot;
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SetJointClean(jointId, _dirtyWorldJoints);
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}
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protected void UpdateAllWorldPoses()
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{
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for (int i = 0; i < _numJoints; ++i)
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{
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UpdateWorldJointPose(i);
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}
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}
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protected void UpdateAllLocalPoses()
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{
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for (int i = 0; i < _numJoints; ++i)
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{
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UpdateLocalJointPose(i);
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}
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}
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protected void UpdateAllPosesFromRoot()
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{
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for (int i = 0; i < _numJoints; ++i)
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{
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UpdateJointPoseFromRoot(i);
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}
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}
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private bool CheckJointDirty(int jointId, ulong[] dirtyFlags)
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{
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int outerIdx = jointId / ULONG_BITS;
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int innerIdx = jointId % ULONG_BITS;
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return (dirtyFlags[outerIdx] & (1UL << innerIdx)) != 0;
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}
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private void SetJointClean(int jointId, ulong[] dirtyFlags)
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{
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int outerIdx = jointId / ULONG_BITS;
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int innerIdx = jointId % ULONG_BITS;
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dirtyFlags[outerIdx] = dirtyFlags[outerIdx] & ~(1UL << innerIdx);
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}
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}
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}
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