109 lines
3.1 KiB
C#
109 lines
3.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Input.Visuals
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{
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public class ControllerVisual : MonoBehaviour
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{
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[SerializeField, Interface(typeof(IController))]
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private UnityEngine.Object _controller;
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public IController Controller { get; private set; }
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[SerializeField]
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private GameObject _root;
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public bool ForceOffVisibility { get; set; }
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private bool _started = false;
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protected virtual void Awake()
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{
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if (Controller == null)
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{
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Controller = _controller as IController;
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}
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(Controller, nameof(Controller));
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this.AssertField(_root, nameof(_root));
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Controller.WhenUpdated += HandleUpdated;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started && _controller != null)
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{
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Controller.WhenUpdated -= HandleUpdated;
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}
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}
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private void HandleUpdated()
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{
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if (!Controller.IsConnected ||
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ForceOffVisibility ||
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!Controller.TryGetPose(out Pose rootPose))
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{
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_root.SetActive(false);
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return;
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}
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_root.SetActive(true);
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_root.transform.position = rootPose.position;
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_root.transform.rotation = rootPose.rotation;
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float parentScale = _root.transform.parent != null ? _root.transform.parent.lossyScale.x : 1f;
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_root.transform.localScale = Controller.Scale / parentScale * Vector3.one;
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}
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#region Inject
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public void InjectAllOVRControllerVisual(IController controller, GameObject root)
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{
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InjectController(controller);
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InjectRoot(root);
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}
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public void InjectController(IController controller)
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{
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_controller = controller as UnityEngine.Object;
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Controller = controller;
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}
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public void InjectRoot(GameObject root)
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{
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_root = root;
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}
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#endregion
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}
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}
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