VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Input/Controllers/ControllerButtonUsageActiveState.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

70 lines
2.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Input
{
public class ControllerButtonUsageActiveState : MonoBehaviour, IActiveState
{
[SerializeField, Interface(typeof(IController))]
UnityEngine.Object _controller;
private IController Controller;
[SerializeField]
private ControllerButtonUsage _controllerButtonUsage;
public bool Active => Controller.IsButtonUsageAnyActive(_controllerButtonUsage);
protected virtual void Awake()
{
Controller = _controller as IController;
}
protected virtual void Start()
{
this.AssertField(Controller, nameof(Controller));
}
#region Inject
public void InjectAllControllerButtonUsageActiveState(IController controller,
ControllerButtonUsage controllerButtonUsage)
{
InjectController(controller);
InjectControllerButtonUsage(controllerButtonUsage);
}
public void InjectController(IController controller)
{
_controller = controller as UnityEngine.Object;
Controller = controller;
}
public void InjectControllerButtonUsage(ControllerButtonUsage controllerButtonUsage)
{
_controllerButtonUsage = controllerButtonUsage;
}
#endregion
}
}