VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Grab/FingerPinchGrabAPI.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

290 lines
13 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.GrabAPI
{
[StructLayout(LayoutKind.Sequential)]
public class HandPinchData
{
private const int NumHandJoints = 24;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = NumHandJoints * 3, ArraySubType = UnmanagedType.R4)]
private readonly float[] _jointPositions;
public HandPinchData()
{
int floatCount = NumHandJoints * 3;
_jointPositions = new float[floatCount];
}
public void SetJoints(IReadOnlyList<Pose> poses)
{
Assert.AreEqual(NumHandJoints, poses.Count);
int floatIndex = 0;
for (int jointIndex = 0; jointIndex < NumHandJoints; jointIndex++)
{
Vector3 position = poses[jointIndex].position;
_jointPositions[floatIndex++] = position.x;
_jointPositions[floatIndex++] = position.y;
_jointPositions[floatIndex++] = position.z;
}
}
public void SetJoints(IReadOnlyList<Vector3> positions)
{
Assert.AreEqual(NumHandJoints, positions.Count);
int floatIndex = 0;
for (int jointIndex = 0; jointIndex < NumHandJoints; jointIndex++)
{
Vector3 position = positions[jointIndex];
_jointPositions[floatIndex++] = position.x;
_jointPositions[floatIndex++] = position.y;
_jointPositions[floatIndex++] = position.z;
}
}
}
/// <summary>
/// This <see cref="IFingerAPI"/> uses an advanced calculation for the pinch value of the fingers
/// to detect if they are grabbing.
/// </summary>
/// <remarks>
/// The implementation details of this pinch calculation are more low-level than Unity and are thus encapsulated
/// below the managed-native boundary. This type merely provides an API surface through which to invoke the
/// native functionality.
/// </remarks>
public class FingerPinchGrabAPI : IFingerAPI
{
enum ReturnValue { Success = 0, Failure = -1 };
#region DLLImports
[DllImport("InteractionSdk")]
private static extern int isdk_FingerPinchGrabAPI_Create();
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_UpdateHandData(int handle, [In] HandPinchData data);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_UpdateHandWristHMDData(int handle, [In] HandPinchData data, in Vector3 wristForward, in Vector3 hmdForward);
[DllImport("InteractionSdk", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)]
private static extern bool isdk_FingerPinchGrabAPI_GetString(int handle, [MarshalAs(UnmanagedType.LPStr)] string name, out IntPtr val);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetFingerIsGrabbing(int handle, int index, out bool grabbing);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetFingerPinchPercent(int handle, int index, out float pinchPercent);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetFingerPinchDistance(int handle, int index, out float pinchDistance);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetFingerIsGrabbingChanged(int handle, int index, bool targetState, out bool grabbing);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetFingerGrabScore(int handle, HandFinger finger, out float outScore);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetCenterOffset(int handle, out Vector3 outCenter);
[DllImport("InteractionSdk")]
private static extern int isdk_Common_GetVersion(out IntPtr versionStringPtr);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetPinchGrabParam(int handle, PinchGrabParam paramId, out float outParam);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_SetPinchGrabParam(int handle, PinchGrabParam paramId, float param);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_IsPinchVisibilityGood(int handle, out bool outVal);
#endregion
private int _fingerPinchGrabApiHandle = -1;
private HandPinchData _pinchData = new HandPinchData();
private IHmd _hmd = null;
public FingerPinchGrabAPI(IHmd hmd = null)
{
_hmd = hmd;
}
private int GetHandle()
{
if (_fingerPinchGrabApiHandle == -1)
{
_fingerPinchGrabApiHandle = isdk_FingerPinchGrabAPI_Create();
Debug.Assert(_fingerPinchGrabApiHandle != -1, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_Create failed");
}
return _fingerPinchGrabApiHandle;
}
/// <summary>
/// Sets the current value of <paramref name="paramId"/>.
/// </summary>
/// <param name="paramId">The <see cref="PinchGrabParam"/> for which to set the value</param>
/// <param name="paramVal">The new value <paramref name="paramId"/> should be set to</param>
public void SetPinchGrabParam(PinchGrabParam paramId, float paramVal)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_SetPinchGrabParam(GetHandle(), paramId, paramVal);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_SetPinchGrabParam failed");
}
/// <summary>
/// Retrieves the current value of <paramref name="paramId"/>.
/// </summary>
/// <param name="paramId">The <see cref="PinchGrabParam"/> for which to retrieve the value</param>
/// <returns>The current value of <paramref name="paramId"/></returns>
public float GetPinchGrabParam(PinchGrabParam paramId)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetPinchGrabParam(GetHandle(), paramId, out float paramVal);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetPinchGrabParam failed");
return paramVal;
}
/// <summary>
/// Checks whether hand tracking has good visibility on a pinch.
/// </summary>
/// <returns>True if the hand tracking system believes it can see pinching well, false otherwise</returns>
public bool GetIsPinchVisibilityGood()
{
bool b;
ReturnValue rc = isdk_FingerPinchGrabAPI_IsPinchVisibilityGood(GetHandle(), out b);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetIsPinchVisibilityGood failed");
return b;
}
/// <summary>
/// Implementation of <see cref="IFingerAPI.GetFingerIsGrabbing(HandFinger)"/>; for details, please refer to
/// the related documentation provided for that property.
/// </summary>
public bool GetFingerIsGrabbing(HandFinger finger)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetFingerIsGrabbing(GetHandle(), (int)finger, out bool grabbing);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetFingerIsGrabbing failed");
return grabbing;
}
/// <summary>
/// Determines the degree to which a particular finger is pinching.
/// </summary>
/// <param name="finger">The <see cref="HandFinger"/> to check</param>
/// <returns>A percentage representation of how pinched <paramref name="finger"/> is</returns>
public float GetFingerPinchPercent(HandFinger finger)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetFingerPinchPercent(GetHandle(), (int)finger, out float pinchPercent);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetFingerPinchPercent failed");
return pinchPercent;
}
/// <summary>
/// Gets the finger pinch distance for the requested finger.
/// </summary>
/// <param name="finger">The <see cref="HandFinger"/> for which to check the pinch distance</param>
/// <returns></returns>
public float GetFingerPinchDistance(HandFinger finger)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetFingerPinchDistance(GetHandle(), (int)finger, out float pinchDistance);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetFingerPinchDistance failed");
return pinchDistance;
}
/// <summary>
/// Gets the offset between the wrist and the pinch point.
/// </summary>
/// <returns>The offset between the wrist and the pinch point</returns>
public Vector3 GetWristOffsetLocal()
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetCenterOffset(GetHandle(), out Vector3 center);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetCenterOffset failed");
return center;
}
/// <summary>
/// Implementation of <see cref="IFingerAPI.GetFingerIsGrabbingChanged(HandFinger, bool)"/>; for details, please refer to
/// the related documentation provided for that property.
/// </summary>
public bool GetFingerIsGrabbingChanged(HandFinger finger, bool targetPinchState)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetFingerIsGrabbingChanged(GetHandle(), (int)finger, targetPinchState, out bool changed);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetFingerIsGrabbingChanged failed");
return changed;
}
/// <summary>
/// Implementation of <see cref="IFingerAPI.GetFingerGrabScore(HandFinger)"/>; for details, please refer to
/// the related documentation provided for that property.
/// </summary>
public float GetFingerGrabScore(HandFinger finger)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetFingerGrabScore(GetHandle(), finger, out float score);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetFingerGrabScore failed");
return score;
}
/// <summary>
/// Implementation of <see cref="IFingerAPI.Update(IHand)"/>; for details, please refer to
/// the related documentation provided for that property.
/// </summary>
public void Update(IHand hand)
{
hand.GetJointPosesFromWrist(out var poses);
hand.GetJointPose(HandJointId.HandWristRoot, out Pose wristPose);
Update(poses, hand.Handedness, wristPose);
}
internal void Update(IReadOnlyList<Pose> handPoses, Handedness handedness, Pose wristPose)
{
if (handPoses.Count <= 0)
{
return;
}
_pinchData.SetJoints(handPoses);
Vector3 wristForward = Vector3.forward;
Vector3 hmdForward = Vector3.forward;
if (_hmd != null &&
_hmd.TryGetRootPose(out Pose centerEyePose))
{
wristForward = -1.0f * wristPose.forward;
hmdForward = -1.0f * centerEyePose.forward;
if (handedness == Handedness.Right)
{
wristForward = -wristForward;
}
}
ReturnValue rc = isdk_FingerPinchGrabAPI_UpdateHandWristHMDData(GetHandle(), _pinchData, wristForward, hmdForward);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_UpdateHandWristHMDData failed");
}
}
}