VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/DistanceGrab/Visuals/DistantInteractionTubeVisual.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

88 lines
2.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.DistanceReticles
{
/// <summary>
/// Used in the ReticleLine prefab.
/// </summary>
public class DistantInteractionTubeVisual : DistantInteractionLineVisual
{
[SerializeField]
private TubeRenderer _tubeRenderer;
private TubePoint[] _tubePoints;
protected override void Start()
{
base.Start();
Assert.IsNotNull(_tubeRenderer);
}
protected override void RenderLine(Vector3[] linePoints)
{
InitializeArcPoints(linePoints);
_tubeRenderer.RenderTube(_tubePoints, Space.World);
}
protected override void HideLine()
{
_tubeRenderer.Hide();
}
private void InitializeArcPoints(Vector3[] linePoints)
{
if (_tubePoints == null
|| _tubePoints.Length < linePoints.Length)
{
_tubePoints = new TubePoint[linePoints.Length];
}
float totalLength = 0f;
for (int i = 1; i < linePoints.Length; i++)
{
totalLength += (linePoints[i] - linePoints[i - 1]).magnitude;
}
for (int i = 0; i < linePoints.Length; i++)
{
Vector3 difference = i == 0 ? linePoints[i + 1] - linePoints[i]
: linePoints[i] - linePoints[i - 1];
_tubePoints[i].position = linePoints[i];
_tubePoints[i].rotation = Quaternion.LookRotation(difference);
_tubePoints[i].relativeLength = i == 0 ? 0f
: _tubePoints[i - 1].relativeLength + (difference.magnitude / totalLength);
}
}
#region Inject
public void InjectAllDistantInteractionPolylineVisual(IDistanceInteractor interactor)
{
InjectDistanceInteractor(interactor);
}
#endregion
}
}