VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Body/Input/BodyJointsCache.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

98 lines
3.3 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using Oculus.Interaction.Input;
using System;
namespace Oculus.Interaction.Body.Input
{
public class BodyJointsCache : SkeletonJointsCache
{
private ReadOnlyBodyJointPoses _posesFromRootCollection;
private ReadOnlyBodyJointPoses _worldPosesCollection;
private ReadOnlyBodyJointPoses _localPosesCollection;
private readonly ISkeletonMapping _mapping;
protected override bool TryGetParent(int joint, out int parent)
{
if (_mapping.TryGetParentJointId((BodyJointId)joint,
out BodyJointId parentId))
{
parent = (int)parentId;
return true;
}
parent = -1;
return false;
}
public BodyJointsCache(ISkeletonMapping mapping) : base(
Constants.NUM_BODY_JOINTS)
{
_mapping = mapping;
_localPosesCollection = new ReadOnlyBodyJointPoses(_localPoses);
_worldPosesCollection = new ReadOnlyBodyJointPoses(_worldPoses);
_posesFromRootCollection = new ReadOnlyBodyJointPoses(_posesFromRoot);
}
public void Update(BodyDataAsset data, int dataVersion,
Transform trackingSpace = null)
{
if (!data.IsDataValid)
{
return;
}
base.Update(dataVersion, data.Root,
data.JointPoses, data.RootScale,
trackingSpace);
}
public Pose GetLocalJointPose(BodyJointId jointId) => base.GetLocalJointPose((int)jointId);
public Pose GetJointPoseFromRoot(BodyJointId jointId) => base.GetJointPoseFromRoot((int)jointId);
public Pose GetWorldJointPose(BodyJointId jointId) => base.GetWorldJointPose((int)jointId);
[Obsolete]
public bool GetAllLocalPoses(out ReadOnlyBodyJointPoses localJointPoses)
{
UpdateAllLocalPoses();
localJointPoses = _localPosesCollection;
return _localPosesCollection.Count > 0;
}
[Obsolete]
public bool GetAllPosesFromRoot(out ReadOnlyBodyJointPoses posesFromRoot)
{
UpdateAllPosesFromRoot();
posesFromRoot = _posesFromRootCollection;
return _posesFromRootCollection.Count > 0;
}
[Obsolete]
public bool GetAllWorldPoses(out ReadOnlyBodyJointPoses worldJointPoses)
{
UpdateAllWorldPoses();
worldJointPoses = _worldPosesCollection;
return _worldPosesCollection.Count > 0;
}
}
}