VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Body/Input/BodyDataAsset.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

53 lines
1.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using System;
using Oculus.Interaction.Input;
namespace Oculus.Interaction.Body.Input
{
public class BodyDataAsset : ICopyFrom<BodyDataAsset>
{
public ISkeletonMapping SkeletonMapping { get; set; }
public Pose Root { get; set; } = Pose.identity;
public float RootScale { get; set; } = 1f;
public bool IsDataValid { get; set; } = false;
public bool IsDataHighConfidence { get; set; } = false;
public Pose[] JointPoses { get; set; } = new Pose[Constants.NUM_BODY_JOINTS];
public int SkeletonChangedCount { get; set; } = 0;
public void CopyFrom(BodyDataAsset source)
{
SkeletonMapping = source.SkeletonMapping;
Root = source.Root;
RootScale = source.RootScale;
IsDataValid = source.IsDataValid;
IsDataHighConfidence = source.IsDataHighConfidence;
SkeletonChangedCount = source.SkeletonChangedCount;
for (int i = 0; i < source.JointPoses.Length; ++i)
{
JointPoses[i] = source.JointPoses[i];
}
}
}
}