VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Body/Input/Body.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

187 lines
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C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using System;
using Oculus.Interaction.Input;
namespace Oculus.Interaction.Body.Input
{
/// <summary>
/// The primary concrete type through which Body data is accessed. Components consuming body data (such as
/// <see cref="PoseDetection.PoseFromBody"/>) should prefer to do so through the interface <see cref="IBody"/>
/// rather than depending directly on this concrete type or alternative implementations.
/// </summary>
public class Body : DataModifier<BodyDataAsset>, IBody
{
[Tooltip("If assigned, joint pose translations into world " +
"space will be performed via this transform. If unassigned, " +
"world joint poses will be returned in tracking space.")]
[SerializeField, Optional]
private Transform _trackingSpace;
/// <summary>
/// Implementation of <see cref="IBody.IsConnected"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public bool IsConnected => GetData().IsDataValid;
/// <summary>
/// Implementation of <see cref="IBody.IsHighConfidence"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public bool IsHighConfidence => GetData().IsDataHighConfidence;
/// <summary>
/// Implementation of <see cref="IBody.Scale"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public float Scale => GetData().RootScale;
/// <summary>
/// Implementation of <see cref="IBody.SkeletonMapping"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public ISkeletonMapping SkeletonMapping => GetData().SkeletonMapping;
/// <summary>
/// Implementation of <see cref="IBody.IsTrackedDataValid"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public bool IsTrackedDataValid => GetData().IsDataValid;
/// <summary>
/// Implementation of <see cref="IBody.WhenBodyUpdated"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public event Action WhenBodyUpdated = delegate { };
private BodyJointsCache _jointPosesCache;
/// <summary>
/// Implementation of <see cref="IBody.GetJointPose(BodyJointId, out Pose)"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public bool GetJointPose(BodyJointId bodyJointId, out Pose pose)
{
pose = Pose.identity;
if (!IsTrackedDataValid || !SkeletonMapping.Joints.Contains(bodyJointId))
{
return false;
}
CheckJointPosesCacheUpdate();
pose = _jointPosesCache.GetWorldJointPose(bodyJointId);
return true;
}
/// <summary>
/// Implementation of <see cref="IBody.GetJointPoseLocal(BodyJointId, out Pose)"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose)
{
pose = Pose.identity;
if (!IsTrackedDataValid || !SkeletonMapping.Joints.Contains(bodyJointId))
{
return false;
}
CheckJointPosesCacheUpdate();
pose = _jointPosesCache.GetLocalJointPose(bodyJointId);
return true;
}
/// <summary>
/// Implementation of <see cref="IBody.GetJointPoseFromRoot(BodyJointId, out Pose)"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose)
{
pose = Pose.identity;
if (!IsTrackedDataValid || !SkeletonMapping.Joints.Contains(bodyJointId))
{
return false;
}
CheckJointPosesCacheUpdate();
pose = _jointPosesCache.GetJointPoseFromRoot(bodyJointId);
return true;
}
/// <summary>
/// Implementation of <see cref="IBody.GetRootPose(out Pose)"/>; for details, please refer to
/// the related documentation provided for that interface.
/// </summary>
/// <remarks>
/// This is functionally equivalent to calling <see cref="GetJointPose(BodyJointId, out Pose)"/> on joint
/// <see cref="BodyJointId.Body_Root"/>.
/// </remarks>
public bool GetRootPose(out Pose pose)
{
pose = Pose.identity;
if (!IsTrackedDataValid)
{
return false;
}
CheckJointPosesCacheUpdate();
pose = _jointPosesCache.GetWorldRootPose();
return true;
}
private void InitializeJointPosesCache()
{
if (_jointPosesCache == null)
{
_jointPosesCache = new BodyJointsCache(SkeletonMapping);
}
}
private void CheckJointPosesCacheUpdate()
{
if (_jointPosesCache != null
&& CurrentDataVersion != _jointPosesCache.LocalDataVersion)
{
_jointPosesCache.Update(GetData(), CurrentDataVersion, _trackingSpace);
}
}
protected override void Apply(BodyDataAsset data)
{
// Default implementation does nothing, to allow instantiation of this modifier directly
}
/// <summary>
/// Implementation of <see cref="DataSource{TData}.MarkInputDataRequiresUpdate"/>; for details, please refer to
/// the related documentation provided for that method.
/// </summary>
public override void MarkInputDataRequiresUpdate()
{
base.MarkInputDataRequiresUpdate();
if (Started)
{
InitializeJointPosesCache();
WhenBodyUpdated.Invoke();
}
}
}
}