VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/EnableTargetOnStart.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

50 lines
1.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class EnableTargetOnStart : MonoBehaviour
{
public MonoBehaviour[] _components;
public GameObject[] _gameObjects;
void Start()
{
if (_components != null)
{
foreach (MonoBehaviour target in _components)
{
target.enabled = true;
}
}
if (_gameObjects != null)
{
foreach (GameObject target in _gameObjects)
{
target.SetActive(true);
}
}
}
}
}