131 lines
4.4 KiB
C#
131 lines
4.4 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
[ExecuteAlways]
|
|
public class VirtualLayout : UIBehaviour
|
|
{
|
|
public float animationSpeed;
|
|
[SerializeField] private RectTransform _layoutParent;
|
|
|
|
private List<RectTransform> _rectChildren;
|
|
private List<RectTransform> _virtualLayoutChildren;
|
|
|
|
protected override void OnEnable()
|
|
{
|
|
if (_layoutParent == null) return;
|
|
var layoutChildren = _layoutParent.gameObject.GetComponentsInChildren<RectTransform>();
|
|
for (int i = 1; i < layoutChildren.Length; i++)
|
|
{
|
|
var child = layoutChildren[i];
|
|
if (Application.isPlaying)
|
|
{
|
|
Destroy(child.gameObject);
|
|
}
|
|
else
|
|
{
|
|
DestroyImmediate(child.gameObject);
|
|
}
|
|
}
|
|
|
|
var children = gameObject.GetComponentsInChildren<RectTransform>();
|
|
_rectChildren = new List<RectTransform>();
|
|
_virtualLayoutChildren = new List<RectTransform>();
|
|
for (int i = 1; i < children.Length; i++)
|
|
{
|
|
var child = children[i];
|
|
if (child.parent != (RectTransform)transform) continue;
|
|
_rectChildren.Add(child);
|
|
ResetChildTransform(child);
|
|
|
|
|
|
var virtualTransform = new GameObject();
|
|
virtualTransform.hideFlags = HideFlags.HideAndDontSave;
|
|
virtualTransform.name = child.name;
|
|
virtualTransform.AddComponent<RectTransform>();
|
|
var virtualChild = (RectTransform)virtualTransform.transform;
|
|
virtualChild.SetParent(_layoutParent, false);
|
|
ResetChildTransform(virtualChild);
|
|
|
|
_virtualLayoutChildren.Add(virtualChild);
|
|
}
|
|
|
|
_layoutParent.ForceUpdateRectTransforms();
|
|
}
|
|
|
|
private void ResetChildTransform(RectTransform child)
|
|
{
|
|
child.localPosition = Vector3.zero;
|
|
child.anchoredPosition = Vector2.zero;
|
|
child.localScale = Vector3.one;
|
|
child.localRotation = Quaternion.identity;
|
|
child.anchorMin = Vector2.zero;
|
|
child.anchorMax = Vector2.zero;
|
|
child.pivot = new Vector2(0.5f, 0.5f);
|
|
}
|
|
|
|
protected override void OnDisable()
|
|
{
|
|
foreach (var child in _virtualLayoutChildren)
|
|
{
|
|
if (Application.isPlaying)
|
|
{
|
|
Destroy(child.gameObject);
|
|
}
|
|
else
|
|
{
|
|
DestroyImmediate(child.gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
if (_layoutParent == null) return;
|
|
var layoutTransform = (RectTransform)transform;
|
|
layoutTransform.anchoredPosition = _layoutParent.anchoredPosition;
|
|
for (int i = 0; i < _virtualLayoutChildren.Count; i++)
|
|
{
|
|
var rectChild = _rectChildren[i];
|
|
var virtualChild = _virtualLayoutChildren[i];
|
|
if (Application.isPlaying)
|
|
{
|
|
rectChild.anchoredPosition = Vector2.Lerp(rectChild.anchoredPosition, virtualChild.anchoredPosition, animationSpeed * Time.deltaTime);
|
|
rectChild.sizeDelta = Vector2.Lerp(rectChild.sizeDelta, virtualChild.sizeDelta, animationSpeed * Time.deltaTime);
|
|
}
|
|
else
|
|
{
|
|
rectChild.anchoredPosition = virtualChild.anchoredPosition + _layoutParent.anchoredPosition;
|
|
rectChild.sizeDelta = virtualChild.sizeDelta;
|
|
}
|
|
}
|
|
}
|
|
|
|
#region Inject
|
|
public void InjectAllVirtualLayoutElement(RectTransform layoutParent)
|
|
{
|
|
_layoutParent = layoutParent;
|
|
}
|
|
#endregion
|
|
}
|