VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/CanvasConstantWidthScaler.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

53 lines
1.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class CanvasConstantWidthScaler : MonoBehaviour
{
[SerializeField]
private RectTransform _rect;
private float _initialLocalScaleY;
private float _initialWidth;
private float _initialHeight;
private void Start()
{
_initialLocalScaleY = transform.localScale.y;
_initialWidth = _rect.sizeDelta.x;
_initialHeight = _rect.sizeDelta.y;
}
private void Update()
{
transform.localScale = new Vector3(
transform.localScale.x,
_initialLocalScaleY * transform.parent.lossyScale.x / transform.parent.lossyScale.y,
transform.localScale.z);
_rect.sizeDelta = new Vector2(_initialWidth, _initialHeight * transform.localScale.x / transform.localScale.y);
}
}
}