53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Oculus.Interaction.Samples
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{
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public class CanvasConstantWidthScaler : MonoBehaviour
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{
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[SerializeField]
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private RectTransform _rect;
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private float _initialLocalScaleY;
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private float _initialWidth;
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private float _initialHeight;
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private void Start()
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{
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_initialLocalScaleY = transform.localScale.y;
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_initialWidth = _rect.sizeDelta.x;
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_initialHeight = _rect.sizeDelta.y;
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}
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private void Update()
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{
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transform.localScale = new Vector3(
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transform.localScale.x,
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_initialLocalScaleY * transform.parent.lossyScale.x / transform.parent.lossyScale.y,
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transform.localScale.z);
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_rect.sizeDelta = new Vector2(_initialWidth, _initialHeight * transform.localScale.x / transform.localScale.y);
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}
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}
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}
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