92 lines
2.5 KiB
C#
92 lines
2.5 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Events;
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using TMPro;
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namespace Oculus.Interaction.Body.Samples
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{
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public class PoseCaptureCountdown : MonoBehaviour
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{
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[SerializeField]
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private UnityEvent _timerStart = new UnityEvent();
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[SerializeField]
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private UnityEvent _timerSecondTick = new UnityEvent();
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[SerializeField]
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private UnityEvent _timeUp = new UnityEvent();
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[SerializeField]
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private TextMeshProUGUI _countdownText;
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[SerializeField]
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private string _poseText = "Capture Pose";
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[SerializeField]
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private float duration = 10f;
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[SerializeField, Optional]
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private Renderer _renderer;
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[SerializeField, Optional]
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private Color _resetColor;
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private float _timer = 0f;
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public void Restart()
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{
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_timer = duration;
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_timerStart.Invoke();
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if (_renderer != null)
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{
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_renderer.material.color = _resetColor;
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}
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}
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private void Update()
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{
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bool wasCounting = _timer > 0f;
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if (wasCounting)
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{
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int prevSecond = (int)_timer;
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_timer -= Time.unscaledDeltaTime;
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if ((int)_timer < prevSecond)
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{
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_timerSecondTick.Invoke();
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}
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}
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bool isCounting = _timer > 0f;
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if (wasCounting && !isCounting)
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{
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_timer = 0f;
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_timeUp.Invoke();
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_countdownText.text = _poseText;
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}
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else if (isCounting)
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{
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_countdownText.text = _timer.ToString("#0.0");
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}
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}
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}
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}
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