VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/Body/PoseCaptureCountdown.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

92 lines
2.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Events;
using TMPro;
namespace Oculus.Interaction.Body.Samples
{
public class PoseCaptureCountdown : MonoBehaviour
{
[SerializeField]
private UnityEvent _timerStart = new UnityEvent();
[SerializeField]
private UnityEvent _timerSecondTick = new UnityEvent();
[SerializeField]
private UnityEvent _timeUp = new UnityEvent();
[SerializeField]
private TextMeshProUGUI _countdownText;
[SerializeField]
private string _poseText = "Capture Pose";
[SerializeField]
private float duration = 10f;
[SerializeField, Optional]
private Renderer _renderer;
[SerializeField, Optional]
private Color _resetColor;
private float _timer = 0f;
public void Restart()
{
_timer = duration;
_timerStart.Invoke();
if (_renderer != null)
{
_renderer.material.color = _resetColor;
}
}
private void Update()
{
bool wasCounting = _timer > 0f;
if (wasCounting)
{
int prevSecond = (int)_timer;
_timer -= Time.unscaledDeltaTime;
if ((int)_timer < prevSecond)
{
_timerSecondTick.Invoke();
}
}
bool isCounting = _timer > 0f;
if (wasCounting && !isCounting)
{
_timer = 0f;
_timeUp.Invoke();
_countdownText.text = _poseText;
}
else if (isCounting)
{
_countdownText.text = _timer.ToString("#0.0");
}
}
}
}