VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/Surfaces/CircleSurfaceEditor.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

58 lines
2.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
using Oculus.Interaction.Surfaces;
namespace Oculus.Interaction.Editor
{
[CustomEditor(typeof(CircleSurface), true)]
public class CircleSurfaceEditor : UnityEditor.Editor
{
private SerializedProperty _planeSurfaceProperty;
private SerializedProperty _radiusProperty;
private void Awake()
{
_planeSurfaceProperty = serializedObject.FindProperty("_planeSurface");
_radiusProperty = serializedObject.FindProperty("_radius");
}
public void OnSceneGUI()
{
Handles.color = EditorConstants.PRIMARY_COLOR;
ISurface planeSurface = _planeSurfaceProperty.objectReferenceValue as PlaneSurface;
if (planeSurface == null)
{
return;
}
Transform transform = planeSurface.Transform;
float radius = _radiusProperty.floatValue;
var prevMatrix = Handles.matrix;
Handles.matrix = transform.localToWorldMatrix;
Handles.DrawWireDisc(Vector3.zero, Vector3.back, radius, EditorConstants.LINE_THICKNESS);
Handles.matrix = prevMatrix;
}
}
}