VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/Surfaces/BoundsClipperEditor.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

92 lines
3.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Oculus.Interaction.Surfaces;
using UnityEngine.SceneManagement;
using System.Linq;
namespace Oculus.Interaction.Editor
{
[CustomEditor(typeof(BoundsClipper))]
public class BoundsClipperEditor : UnityEditor.Editor
{
private bool _visualize = false;
private IEnumerable<IRemoteDrawable> _drawables;
private BoundsClipper Clipper => target as BoundsClipper;
public override void OnInspectorGUI()
{
if (GUILayout.Button(_visualize ? "Hide Surface Visuals" : "Show Surface Visuals"))
{
_visualize = !_visualize;
_drawables = null;
SceneView.RepaintAll();
}
EditorGUILayout.Space();
base.OnInspectorGUI();
}
private void UpdateDrawables()
{
_drawables = SceneManager.GetActiveScene()
.GetRootGameObjects()
.Union(new[] { Clipper.transform.root.gameObject })
.SelectMany(root => root
.GetComponentsInChildren<IClippedSurface<IBoundsClipper>>(false))
.Where((s) => s.GetClippers().Contains(Clipper))
.Select(s => CreateEditor(s as Object) as IRemoteDrawable);
}
private void OnSceneGUI()
{
if (!Clipper.GetLocalBounds(Clipper.transform, out Bounds localBounds))
{
return;
}
var prevColor = Handles.color;
var prevMatrix = Handles.matrix;
Handles.color = _visualize ? Color.white : Color.white;
Handles.matrix = Clipper.transform.localToWorldMatrix;
Handles.DrawWireCube(localBounds.center, localBounds.size);
Handles.color = prevColor;
Handles.matrix = prevMatrix;
if (_visualize)
{
if (_drawables == null)
{
UpdateDrawables();
}
foreach (var drawer in _drawables)
{
drawer.DrawRemote();
}
}
}
}
}