VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVROverlayCanvasManager.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

72 lines
2.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
[DefaultExecutionOrder(-99)]
public class OVROverlayCanvasManager : MonoBehaviour
{
private static OVROverlayCanvasManager _instance;
public static OVROverlayCanvasManager Instance =>
_instance != null ? _instance :
Application.isPlaying ? _instance = new GameObject(nameof(OVROverlayCanvasManager)).AddComponent<OVROverlayCanvasManager>() :
null;
private List<OVROverlayCanvas> _canvases = new();
public static void AddCanvas(OVROverlayCanvas canvas) => Instance?._canvases.Add(canvas);
public static void RemoveCanvas(OVROverlayCanvas canvas) => _instance?._canvases.Remove(canvas);
public bool IsCanvasPriority(OVROverlayCanvas canvas) =>
canvas.GetViewPriorityScore() is not null &&
_canvases.IndexOf(canvas) < OVROverlayCanvasSettings.Instance.MaxSimultaneousCanvases;
public IEnumerable<OVROverlayCanvas> Canvases => _canvases;
protected void Awake()
{
Debug.Assert(_instance == null, "Duplicate instance of OVROverlayCanvasManager", this);
_instance = this;
DontDestroyOnLoad(this);
}
protected void Update()
{
_canvases.Sort((a, b) =>
{
var scoreA = a.GetViewPriorityScore() ?? 0;
var scoreB = b.GetViewPriorityScore() ?? 0;
if (!Mathf.Approximately(scoreA, scoreB))
return (int)((scoreB - scoreA) * 10000);
// fallback to hashcode to keep it stable
return b.GetHashCode() - a.GetHashCode();
});
}
protected void OnDestroy()
{
if (_instance == this)
_instance = null;
}
}