VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRMicrogestureEventSource.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

68 lines
2.3 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// This class emits events based on recognized microgestures for a specific OVRHand.
/// It tracks the state of gestures to emit the corresponding events.
/// </summary>
public class OVRMicrogestureEventSource : MonoBehaviour
{
[SerializeField]
private OVRHand _hand;
/// <summary>
/// UnityEvent triggered when a microgesture is recognized by the system. This event provides the specific type of microgesture detected.
/// </summary>
public UnityEvent<OVRHand.MicrogestureType> GestureRecognizedEvent;
/// <summary>
/// Event triggered when a microgesture is recognized by the system. This event provides the specific type of microgesture detected.
/// </summary>
public Action<OVRHand.MicrogestureType> WhenGestureRecognized = delegate { };
/// <summary>
/// Gets or sets the OVRHand associated with this event source, which is used to detect gestures.
/// </summary>
public OVRHand Hand
{
get { return _hand; }
set { _hand = value; }
}
private void Update()
{
OVRHand.MicrogestureType mgType = _hand.GetMicrogestureType();
if (mgType != OVRHand.MicrogestureType.Invalid && mgType != OVRHand.MicrogestureType.NoGesture)
{
RaiseGestureRecognized(mgType);
}
}
private void RaiseGestureRecognized(OVRHand.MicrogestureType gesture)
{
GestureRecognizedEvent?.Invoke(gesture);
WhenGestureRecognized?.Invoke(gesture);
}
}