68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// This class emits events based on recognized microgestures for a specific OVRHand.
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/// It tracks the state of gestures to emit the corresponding events.
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/// </summary>
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public class OVRMicrogestureEventSource : MonoBehaviour
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{
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[SerializeField]
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private OVRHand _hand;
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/// <summary>
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/// UnityEvent triggered when a microgesture is recognized by the system. This event provides the specific type of microgesture detected.
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/// </summary>
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public UnityEvent<OVRHand.MicrogestureType> GestureRecognizedEvent;
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/// <summary>
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/// Event triggered when a microgesture is recognized by the system. This event provides the specific type of microgesture detected.
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/// </summary>
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public Action<OVRHand.MicrogestureType> WhenGestureRecognized = delegate { };
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/// <summary>
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/// Gets or sets the OVRHand associated with this event source, which is used to detect gestures.
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/// </summary>
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public OVRHand Hand
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{
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get { return _hand; }
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set { _hand = value; }
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}
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private void Update()
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{
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OVRHand.MicrogestureType mgType = _hand.GetMicrogestureType();
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if (mgType != OVRHand.MicrogestureType.Invalid && mgType != OVRHand.MicrogestureType.NoGesture)
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{
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RaiseGestureRecognized(mgType);
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}
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}
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private void RaiseGestureRecognized(OVRHand.MicrogestureType gesture)
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{
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GestureRecognizedEvent?.Invoke(gesture);
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WhenGestureRecognized?.Invoke(gesture);
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}
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}
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