VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.audio/Samples~/scenes/scripts/FirstPersonControl.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

45 lines
1.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
public class FirstPersonControl : MonoBehaviour
{
public float movementSpeed = 5.0f;
public float mouseSensitivity = 5.0f;
public float headHeight = 1.5f;
void Update()
{
transform.Translate(Input.GetAxis("Horizontal") * movementSpeed * Time.deltaTime, 0.0f,
Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime);
Vector3 pos = transform.position;
pos.y = headHeight;
transform.position = pos;
if (Input.GetMouseButton(0))
{
transform.Rotate(Vector3.up, Input.GetAxis("Mouse X") * mouseSensitivity, Space.World);
transform.Rotate(Vector3.right, -Input.GetAxis("Mouse Y") * mouseSensitivity, Space.Self);
}
}
}