45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using UnityEngine;
|
|
|
|
public class FirstPersonControl : MonoBehaviour
|
|
{
|
|
public float movementSpeed = 5.0f;
|
|
public float mouseSensitivity = 5.0f;
|
|
public float headHeight = 1.5f;
|
|
|
|
void Update()
|
|
{
|
|
transform.Translate(Input.GetAxis("Horizontal") * movementSpeed * Time.deltaTime, 0.0f,
|
|
Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime);
|
|
|
|
Vector3 pos = transform.position;
|
|
pos.y = headHeight;
|
|
transform.position = pos;
|
|
|
|
if (Input.GetMouseButton(0))
|
|
{
|
|
transform.Rotate(Vector3.up, Input.GetAxis("Mouse X") * mouseSensitivity, Space.World);
|
|
transform.Rotate(Vector3.right, -Input.GetAxis("Mouse Y") * mouseSensitivity, Space.Self);
|
|
}
|
|
}
|
|
}
|