VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.audio/Runtime/scripts/MetaXRAudioVersion.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

52 lines
1.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/************************************************************************************
* Filename : MetaXRAudioVersion.cs
* Content : Get version number of plug-in
***********************************************************************************/
using UnityEngine;
using System;
using System.Runtime.InteropServices;
/// \brief Displays the current version of Meta XR Audio in a debug log on wake-up as a debugging utility.
///
/// Under the hoold it simly gets the major/minor/patch version of the DLL that was loaded and displays it.
public class MetaXRAudioVersion : MonoBehaviour
{
void Awake()
{
int major = 0;
int minor = 0;
int patch = 0;
MetaXRAudio_GetVersion(ref major, ref minor, ref patch);
String version = System.String.Format($"MetaXRAudio Version: {major}.{minor}.{patch}");
Debug.Log(version);
}
// Import functions
[DllImport(MetaXRAudioNativeInterface.UnityNativeInterface.binaryName)]
private static extern void MetaXRAudio_GetVersion(ref int Major, ref int Minor, ref int Patch);
}