52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/************************************************************************************
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* Filename : MetaXRAudioVersion.cs
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* Content : Get version number of plug-in
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***********************************************************************************/
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using UnityEngine;
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using System;
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using System.Runtime.InteropServices;
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/// \brief Displays the current version of Meta XR Audio in a debug log on wake-up as a debugging utility.
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///
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/// Under the hoold it simly gets the major/minor/patch version of the DLL that was loaded and displays it.
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public class MetaXRAudioVersion : MonoBehaviour
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{
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void Awake()
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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MetaXRAudio_GetVersion(ref major, ref minor, ref patch);
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String version = System.String.Format($"MetaXRAudio Version: {major}.{minor}.{patch}");
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Debug.Log(version);
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}
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// Import functions
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[DllImport(MetaXRAudioNativeInterface.UnityNativeInterface.binaryName)]
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private static extern void MetaXRAudio_GetVersion(ref int Major, ref int Minor, ref int Patch);
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}
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