VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.audio/Runtime/scripts/MetaXRAcousticSceneGroup.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

33 lines
1.3 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
/// \brief This class creates an optional way to incorporate multiple scenes into a single baking for large spaces that use additive scene loading for streaming geometry.
/// If there is no scene group specified, then the map will bake the scene it's in.
[CreateAssetMenu(menuName = "MetaXRAudio/Acoustic Scene Group")]
internal class MetaXRAcousticSceneGroup : ScriptableObject
{
/// \brief An array of scene guids which Acoustic Maps can be grouped to
[SerializeField]
internal string[] sceneGuids;
}