VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.mrutilitykit/Editor/BuildingBlocks/InstantContentPlacement/InstantContentPlacement.asset
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

52 lines
2.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81d5758cfb47823489080981979f33be, type: 3}
m_Name: InstantContentPlacement
m_EditorClassIdentifier:
id: 57779e00-c8b6-4c33-8acb-0fd0f6327693
version: 1
blockName: Instant Content Placement
description: Locate and place a Prefab in your physical environment without Room
Setup.
tags:
array:
- name: Scene
- name: Depth
- name: MRUK
- name: Experimental
thumbnail: {fileID: 2800000, guid: 0aa8fdc06ed7df8478c8911a432173da, type: 3}
order: 0
prefab: {fileID: 0}
selectedGuidedSetupIndex: 0
externalBlockDependencies: []
dependencies:
- e47682b9-c270-40b1-b16d-90b627a5ce1b
- f0540b20-dfd6-420e-b20d-c270f88dc77e
- 3ce5fc30-a5c9-4ad0-a76d-3583bcd405b0
guidedSetupName: None
packageDependencies: []
isSingleton: 0
usageInstructions: "Drag and drop this block over the target GameObject and this
GameObject will be used to locate spaces.\r\n\nPointAndPlace interaction mode:\n
- Register to PointAndPlace.OnSpaceLocateCompleted event to receive the detected
surface pose data. \r\n - Remove the \"[BuildingBlock] RaycastVisualizer\" GameObject
to hide the raycast visualization.\r\n\nGrabAndPlace interaction mode:\n - On
install, it'll make the target object grabbable by hands and controllers. On
grab release, it'll initiate the space finding in the nearest surface based on
GrabAndPlace.PlacementSide value.\n - Register to GrabAndPlace.OnSpaceLocateCompleted
event to receive the detected surface pose data. \n\nCustomMode:\nCustom mode
will not provide any interaction model. It\u2019ll just configure the dependencies
to use Instant Placement API. See EnvironmentRaycastManager component to get
started.\r\n"
featureDocumentationName: Environment Raycasting
featureDocumentationUrl: https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-features#environment-raycasting-beta