42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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/// <summary>
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/// An interface designating that implementing types represent two-dimensional measurements or "axes."
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/// Such measurements can be used to encapsulate thumbsticks and similar input modalities (such as from
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/// <see cref="ControllerInput.Primary2DAxis"/>), in contrast to buttons and other lower-dimensional
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/// input modalities.
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/// </summary>
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public interface IAxis2D
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{
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/// <summary>
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/// Returns the most recent measured value of the IAxis2D; for example, a type representing a
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/// <see cref="ControllerInput.Primary2DAxis"/> might return (0.5f, 0.5f) if the underlying thumbstick
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/// is being held slightly up and to the right of its neutral position.
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/// </summary>
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/// <returns>The most recent measured value of the IAxis2D</returns>
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Vector2 Value();
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}
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}
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