160 lines
5.5 KiB
C#
160 lines
5.5 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.HandGrab;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction.DistanceReticles
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{
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/// <summary>
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/// Draws a mesh outline of any GameObject that has a Reticle Data Mesh component and is currently hovered or selected by a hand grab interactor. Included in the ReticleMesh prefab. Pairs with ReticleDataMesh.
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/// </summary>
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public class ReticleMeshDrawer : InteractorReticle<ReticleDataMesh>
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{
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/// <summary>
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/// The hand grab interactor that uses the reticle.
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/// </summary>
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[Tooltip("The hand grab interactor that uses the reticle.")]
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[FormerlySerializedAs("_handGrabber")]
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[SerializeField, Interface(typeof(IHandGrabInteractor), typeof(IInteractorView))]
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private UnityEngine.Object _handGrabInteractor;
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private IHandGrabInteractor HandGrabInteractor { get; set; }
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/// <summary>
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/// The ReticleMesh prefab's mesh filter.
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/// </summary>
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[Tooltip("The ReticleMesh prefab's mesh filter.")]
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[SerializeField]
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private MeshFilter _filter;
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/// <summary>
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/// The ReticleMesh prefab's mesh renderer.
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/// </summary>
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[Tooltip("The ReticleMesh prefab's mesh renderer.")]
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[SerializeField]
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private MeshRenderer _renderer;
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[SerializeField]
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private PoseTravelData _travelData = PoseTravelData.FAST;
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public PoseTravelData TravelData
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{
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get
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{
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return _travelData;
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}
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set
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{
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_travelData = value;
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}
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}
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protected override IInteractorView Interactor { get; set; }
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protected override Component InteractableComponent => HandGrabInteractor.TargetInteractable as Component;
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private Tween _tween;
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protected virtual void Reset()
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{
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_filter = this.GetComponent<MeshFilter>();
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_renderer = this.GetComponent<MeshRenderer>();
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}
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protected virtual void Awake()
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{
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HandGrabInteractor = _handGrabInteractor as IHandGrabInteractor;
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Interactor = _handGrabInteractor as IInteractorView;
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}
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protected override void Start()
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{
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this.BeginStart(ref _started, () => base.Start());
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this.AssertField(Interactor, nameof(_handGrabInteractor));
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this.AssertField(HandGrabInteractor, nameof(_handGrabInteractor));
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this.AssertField(_filter, nameof(_filter));
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this.AssertField(_renderer, nameof(_renderer));
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this.EndStart(ref _started);
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}
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protected override void Draw(ReticleDataMesh dataMesh)
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{
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_filter.sharedMesh = dataMesh.Filter.sharedMesh;
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_filter.transform.localScale = dataMesh.Filter.transform.lossyScale;
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_renderer.enabled = true;
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Pose target = DestinationPose(dataMesh, HandGrabInteractor.GetTargetGrabPose());
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_tween = _travelData.CreateTween(dataMesh.Target.GetPose(), target);
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}
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protected override void Hide()
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{
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_tween = null;
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_renderer.enabled = false;
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}
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protected override void Align(ReticleDataMesh data)
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{
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Pose target = DestinationPose(data, HandGrabInteractor.GetTargetGrabPose());
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_tween.UpdateTarget(target);
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_tween.Tick();
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_filter.transform.SetPose(_tween.Pose);
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}
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private Pose DestinationPose(ReticleDataMesh data, Pose worldSnapPose)
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{
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Pose targetOffset = PoseUtils.Delta(worldSnapPose, data.Target.GetPose());
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HandGrabInteractor.HandGrabApi.Hand.GetRootPose(out Pose pose);
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pose.Premultiply(HandGrabInteractor.WristToGrabPoseOffset);
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pose.Premultiply(targetOffset);
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return pose;
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}
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#region Inject
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public void InjectAllReticleMeshDrawer(IHandGrabInteractor handGrabInteractor,
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MeshFilter filter, MeshRenderer renderer)
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{
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InjectHandGrabInteractor(handGrabInteractor);
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InjectFilter(filter);
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InjectRenderer(renderer);
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}
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public void InjectHandGrabInteractor(IHandGrabInteractor handGrabInteractor)
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{
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_handGrabInteractor = handGrabInteractor as UnityEngine.Object;
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HandGrabInteractor = handGrabInteractor;
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Interactor = handGrabInteractor as IInteractorView;
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}
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public void InjectFilter(MeshFilter filter)
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{
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_filter = filter;
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}
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public void InjectRenderer(MeshRenderer renderer)
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{
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_renderer = renderer;
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}
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#endregion
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}
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}
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