VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/DistanceGrab/Visuals/ReticleIconDrawer.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

165 lines
5.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.DistanceReticles
{
public class ReticleIconDrawer : InteractorReticle<ReticleDataIcon>
{
[SerializeField, Interface(typeof(IDistanceInteractor))]
private UnityEngine.Object _distanceInteractor;
private IDistanceInteractor DistanceInteractor { get; set; }
[SerializeField]
private MeshRenderer _renderer;
[SerializeField]
private Transform _centerEye;
[SerializeField]
private Texture _defaultIcon;
public Texture DefaultIcon
{
get
{
return _defaultIcon;
}
set
{
_defaultIcon = value;
}
}
[SerializeField]
private bool _constantScreenSize;
public bool ConstantScreenSize
{
get
{
return _constantScreenSize;
}
set
{
_constantScreenSize = value;
}
}
private Vector3 _originalScale;
protected override IInteractorView Interactor { get; set; }
protected override Component InteractableComponent => DistanceInteractor.DistanceInteractable as Component;
#region Editor events
protected virtual void OnValidate()
{
if (_renderer != null)
{
_renderer.sharedMaterial.mainTexture = _defaultIcon;
}
}
#endregion
protected virtual void Awake()
{
DistanceInteractor = _distanceInteractor as IDistanceInteractor;
Interactor = DistanceInteractor;
}
protected override void Start()
{
this.BeginStart(ref _started, () => base.Start());
this.AssertField(_renderer, nameof(_renderer));
this.AssertField(_centerEye, nameof(_centerEye));
_originalScale = this.transform.localScale;
this.EndStart(ref _started);
}
protected override void Draw(ReticleDataIcon dataIcon)
{
if (dataIcon != null
&& dataIcon.CustomIcon != null)
{
_renderer.material.mainTexture = dataIcon.CustomIcon;
}
else
{
_renderer.material.mainTexture = _defaultIcon;
}
if (!_constantScreenSize)
{
_renderer.transform.localScale = _originalScale * dataIcon.GetTargetSize().magnitude;
}
_renderer.enabled = true;
}
protected override void Align(ReticleDataIcon data)
{
this.transform.position = data.ProcessHitPoint(DistanceInteractor.HitPoint);
if (_renderer.enabled)
{
Vector3 dirToTarget = (_centerEye.position - transform.position).normalized;
transform.LookAt(transform.position - dirToTarget, Vector3.up);
if (_constantScreenSize)
{
float distance = Vector3.Distance(transform.position, _centerEye.position);
_renderer.transform.localScale = _originalScale * distance;
}
}
}
protected override void Hide()
{
_renderer.enabled = false;
}
#region Inject
public void InjectAllReticleIconDrawer(IDistanceInteractor distanceInteractor,
Transform centerEye, MeshRenderer renderer)
{
InjectDistanceInteractor(distanceInteractor);
InjectCenterEye(centerEye);
InjectRenderer(renderer);
}
public void InjectDistanceInteractor(IDistanceInteractor distanceInteractor)
{
_distanceInteractor = distanceInteractor as UnityEngine.Object;
DistanceInteractor = distanceInteractor;
Interactor = distanceInteractor;
}
public void InjectCenterEye(Transform centerEye)
{
_centerEye = centerEye;
}
public void InjectRenderer(MeshRenderer renderer)
{
_renderer = renderer;
}
#endregion
}
}