VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/DistanceGrab/Visuals/ReticleDataMesh.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

56 lines
1.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.DistanceReticles
{
/// <summary>
/// Part of the ghost mesh reticle used for distance grabs. Attached to each GameObject that should be outlined in your hand during a hover. Pairs with ReticleMeshDrawer.
/// </summary>
public class ReticleDataMesh : MonoBehaviour, IReticleData
{
/// <summary>
/// The mesh of the GameObject to outline.
/// </summary>
[Tooltip("The mesh of the GameObject to outline.")]
[SerializeField]
private MeshFilter _filter;
public MeshFilter Filter
{
get
{
return _filter;
}
set
{
_filter = value;
}
}
public Transform Target => _filter.transform;
public Vector3 ProcessHitPoint(Vector3 hitPoint)
{
return _filter.transform.position;
}
}
}