116 lines
3.6 KiB
C#
116 lines
3.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Populates a TubeRenderer with the points to draw the section of a circle
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/// </summary>
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public class ArcTubeVisual : MonoBehaviour
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{
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[Header("Visual renderers")]
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[SerializeField]
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private TubeRenderer _tubeRenderer;
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[Header("Visual parameters")]
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[SerializeField]
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private float _radius = 0.07f;
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[SerializeField]
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private float _minAngle = 0f;
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[SerializeField]
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private float _maxAngle = 45f;
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private const float _degreesPerSegment = 1f;
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private static readonly Quaternion _rotationCorrectionLeft = Quaternion.Euler(0f, -90f, 0f);
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protected bool _started;
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(_tubeRenderer, nameof(_tubeRenderer));
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InitializeVisuals();
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this.EndStart(ref _started);
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}
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private void InitializeVisuals()
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{
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TubePoint[] trailPoints = InitializeSegment(new Vector2(_minAngle, _maxAngle));
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_tubeRenderer.RenderTube(trailPoints, Space.Self);
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}
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private TubePoint[] InitializeSegment(Vector2 minMaxAngle)
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{
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float lowLimit = minMaxAngle.x;
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float upLimit = minMaxAngle.y;
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int segments = Mathf.RoundToInt(Mathf.Repeat(upLimit - lowLimit, 360f) / _degreesPerSegment);
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TubePoint[] tubePoints = new TubePoint[segments];
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float segmentLenght = 1f / segments;
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for (int i = 0; i < segments; i++)
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{
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Quaternion rotation = Quaternion.AngleAxis(-i * _degreesPerSegment - lowLimit, Vector3.up);
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tubePoints[i] = new TubePoint()
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{
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position = rotation * Vector3.forward * _radius,
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rotation = rotation * _rotationCorrectionLeft,
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relativeLength = i * segmentLenght
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};
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}
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return tubePoints;
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}
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#region Inject
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public void InjectAllArcTubeVisual(TubeRenderer tubeRenderer,
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float radius, float minAngle, float maxAngle)
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{
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InjectTubeRenderer(tubeRenderer);
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InjectRadius(radius);
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InjectMinAngle(minAngle);
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InjectMaxAngle(maxAngle);
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}
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public void InjectTubeRenderer(TubeRenderer tubeRenderer)
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{
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_tubeRenderer = tubeRenderer;
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}
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public void InjectRadius(float radius)
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{
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_radius = radius;
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}
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public void InjectMinAngle(float minAngle)
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{
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_minAngle = minAngle;
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}
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public void InjectMaxAngle(float maxAngle)
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{
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_maxAngle = maxAngle;
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}
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#endregion
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}
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}
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