VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Body/BodyDebugGizmos.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

155 lines
4.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using Oculus.Interaction.Body.Input;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Body
{
/// <summary>
/// Debugs an <cref"IBody" /> by drawing its axises and joints.
/// </summary>
public class BodyDebugGizmos : SkeletonDebugGizmos
{
public enum CoordSpace
{
World,
Local,
}
/// <summary>
/// The IBody that will drive the visuals.
/// </summary>
[SerializeField, Interface(typeof(IBody))]
private UnityEngine.Object _body;
private IBody Body;
/// <summary>
/// The coordinate space in which to draw the skeleton. World space draws the skeleton at the world Body location.
/// Local draws the skeleton relative to this transform's position, and can be placed, scaled, or mirrored as desired.
/// </summary>
[Tooltip("The coordinate space in which to draw the skeleton. " +
"World space draws the skeleton at the world Body location. " +
"Local draws the skeleton relative to this transform's position, and can be placed, scaled, or mirrored as desired.")]
[SerializeField]
private CoordSpace _space = CoordSpace.World;
public CoordSpace Space
{
get => _space;
set => _space = value;
}
protected bool _started = false;
protected virtual void Awake()
{
Body = _body as IBody;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
Assert.IsNotNull(Body);
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
Body.WhenBodyUpdated += HandleBodyUpdated;
}
}
protected virtual void OnDisable()
{
if (_started)
{
Body.WhenBodyUpdated -= HandleBodyUpdated;
}
}
protected override bool TryGetWorldJointPose(int jointId, out Pose pose)
{
bool result;
switch (_space)
{
default:
case CoordSpace.World:
result = Body.GetJointPose((BodyJointId)jointId, out pose);
break;
case CoordSpace.Local:
result = Body.GetJointPoseFromRoot((BodyJointId)jointId, out pose);
pose.position = transform.TransformPoint(pose.position);
pose.rotation = transform.rotation * pose.rotation;
break;
}
return result;
}
protected override bool TryGetParentJointId(int jointId, out int parent)
{
if (Body.SkeletonMapping.TryGetParentJointId(
(BodyJointId)jointId, out BodyJointId parentJointId))
{
parent = (int)parentJointId;
return true;
}
parent = default;
return false;
}
private VisibilityFlags GetModifiedDrawFlags()
{
VisibilityFlags modifiedFlags = Visibility;
if (HasNegativeScale && Space == CoordSpace.Local)
{
modifiedFlags &= ~VisibilityFlags.Axes;
}
return modifiedFlags;
}
private void HandleBodyUpdated()
{
foreach (BodyJointId joint in Body.SkeletonMapping.Joints)
{
Draw((int)joint, GetModifiedDrawFlags());
}
}
#region Inject
public void InjectAllBodyJointDebugGizmos(IBody body)
{
InjectBody(body);
}
public void InjectBody(IBody body)
{
_body = body as UnityEngine.Object;
Body = body;
}
#endregion
}
}